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Incantation console
The panel on the left of the screen during an incantation: spoken commands, held elements, local Sacred Power.
Shader rendering
The 0.0.7 sageShaderRendering gamerule: the Sage's console, redrawn announcements, ceremonies as full-screen scenes, the Sea of Souls and skill fusion. What it changes, and how to go back to classic rendering.
Great Sage menu
The Sage's menu (G key): its seven pages, the shader console and the classic menu, the dialogue bubble, Battle Mode and the panic key.
Commands
Every Great Sage command: announcement and scene previews, admin tools (/greatsage grant, xp, sigils, mark, worldvoice) and the client commands /sage, /sagescene, /sageraphael, /sagedemo.
Roadmap
Where Slime Art Online stands: what already exists in the development build and what is still open.
Slime Art Online
The Sacred Arts of Sword Art Online: Alicization in Tensura: spoken incantations, the Stacia Window, Divine Objects, Integrity Knights, the Sword Golem and dragons.
Controls
Every Great Sage key: the menu (G), Assess Mode (V, B), Magic Sense (N), talking to the Sage, the panic stop (Delete), and the reincarnation scene keys.
Growth tree
The Sage's XP (species, skills, analyses, appraisal), the curve built from your modpack, 8 points per level, and every node of the four branches.
Sacred Power
The resource every element draws: a reserve per chunk, richer in greenery and sunlight, that runs dry on a battlefield.
Trace and Unit IDs
Target a unit by the ID read in its Stacia Window: your elements hunt it wherever it is.
Genesis
The ultimate incantation: six stanzas, forty Amplify, and a crater at least a hundred blocks in radius.
