Sacred Power
The resource every element draws: a reserve per chunk, richer in greenery and sunlight, that runs dry on a battlefield.
In development
Mechanic
v0.0.1
2 min read
Every element you generate draws on the local Sacred Power. It is not a personal gauge: it is a reserve per chunk, shaped by what grows around you and the sun above. A big fight drains a battlefield until no one can cast anything there.
8
Cost per element
4
Cost per Amplify (Genesis)
40
Capacity of a bare place
250
Maximum capacity
~60 s × sky factor
Full recharge
A place's capacity
The mod measures an 11 × 5 × 11 block box around you:
- Life (leaves, logs, flowers, grass, crops, saplings, moss, vines…): up to +180.
- Water: up to +30.
- Buildings (planks, stairs, slabs, walls, fences, doors, wool, bricks, glass, concrete…): up to −60 % of capacity.
| Place | Approximate capacity |
|---|---|
| Bare cave or desert | 40 |
| Dense forest, flowery meadow | up to 250 |
| Fully built town | 40 % of what the place would be worth |
| Nether | ×0.6 |
| End | ×0.4 |
Capacity is re-measured at most once a minute: planting or building changes it.
Recharge
An empty reserve refills in about 60 seconds, multiplied by the sky factor above the place:
| Sky | Factor |
|---|---|
| Broad daylight, open sky | ×1.4 |
| Night, open sky | ×0.5 |
| Covered (underground, under a roof) | ×0.35 |
| Skyless dimension (Nether, End) | ×0.5 |
| Rain | ×0.75 on top |
| Thunderstorm | ×0.6 on top |
Where your draw comes from
You draw first from your own chunk, then from a share of the neighbouring chunks:
- normally, the 8 surrounding chunks, 35 % of each;
- as soon as you hold a core (Merge Element), the 24 surrounding chunks, 50 % of each — a Grand Art drains a whole valley.
The incantation console shows the Sacred Power available where you stand.
