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Sanguinem Fledgling
Vampire starting race: burned by the sun, not healed by food, it feeds by biting.
Vampirism: sun, blood and bite
How Sanguinem vampires live: tiered sun weakness, food that no longer heals, and the bite.
Seraph of the Slime
Owari no Seraph in Tensura: Reincarnated: eight vampire and seraphic races, a sealed armory and the cursed demon weapons.
Noble's Blood
A vial of a vampire noble's blood: five vials turn a Human into a Sanguinem Fledgling.
Sanguinem Noble
Vampire aristocrat, raised by a Progenitor's blood; can become a Progenitor or a Fallen Seraph.
Fallen Seraph
A vampire who absorbed a Seraph Fragment: it flies, bites and barely fears the sun.
Getting started
Install Seraph of the Slime, pick your starting race and know what to do in your first hours.
Frequently asked questions
Answers to the most common questions about Seraph of the Slime's races, items and armory.
Races and evolution tree
The eight races of Seraph of the Slime, their two evolution paths and the Fallen Seraph that links them.
Ofuda
A paper talisman: up to four per block, torn off with right-click to open the sealed gate.
Progenitor's Blood
A Progenitor's blood: one vial raises a Fledgling to the rank of Sanguinem Noble.
Seraph Fragment
The shard that turns a Sanguinem Noble or Progenitor into a Fallen Seraph.
Progenitor
Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP.
First Progenitor
The peak of Sanguinem: 2,000,000 EP and the True Demon Lord awakening; the sun no longer touches it.
