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Progenitor

Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP.

In development Race v0.0.1 2 min read

The Progenitor is one of the lords of Sanguinem, on par with Krul Tepes and Ferid Bathory. The sun barely troubles it anymore. You must bear a name to reach it: a nameless Progenitor does not exist.

Stats

400,000
EP required
200,000
Aura
250,000
Magicules
+320
Max HP (bonus)
+2,800
Spiritual HP (bonus)
+5
Attack (bonus)
+0.5
Attack speed (bonus)
+0.5
Knockback res. (bonus)
+0.03
Movement speed (bonus)
+0.3
Swim speed (bonus)

Evolution

From / into Requirements
From [[seraph-of-the-slime/sanguinem-noble Sanguinem Noble]]
Into [[seraph-of-the-slime/first-progenitor First Progenitor]] (default choice)
Into [[seraph-of-the-slime/fallen-seraph Fallen Seraph]]

Intrinsic skills

Strength, Paralysis, Drain, Steel Strength, Shadow Motion, Coercion, Charm, Blood Mist, Darkness Transform, Ultraspeed Regeneration, Magic Sense, Haki.

Weaknesses

  • Sun: just Weakness I under open sky in daylight.
  • Food: does not heal; bite instead.

Race ability: the bite

Aim at a creature within 5 blocks and press the race key (R by default). 8 blood drain damage, 8 HP restored and 4 hunger points. See Vampirism: sun, blood and bite.