Progenitor
Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP.
In development
Race
v0.0.1
2 min read
The Progenitor is one of the lords of Sanguinem, on par with Krul Tepes and Ferid Bathory. The sun barely troubles it anymore. You must bear a name to reach it: a nameless Progenitor does not exist.
Stats
400,000
EP required
200,000
Aura
250,000
Magicules
+320
Max HP (bonus)
+2,800
Spiritual HP (bonus)
+5
Attack (bonus)
+0.5
Attack speed (bonus)
+0.5
Knockback res. (bonus)
+0.03
Movement speed (bonus)
+0.3
Swim speed (bonus)
Evolution
| From / into | Requirements |
|---|---|
| From [[seraph-of-the-slime/sanguinem-noble | Sanguinem Noble]] |
| Into [[seraph-of-the-slime/first-progenitor | First Progenitor]] (default choice) |
| Into [[seraph-of-the-slime/fallen-seraph | Fallen Seraph]] |
Intrinsic skills
Strength, Paralysis, Drain, Steel Strength, Shadow Motion, Coercion, Charm, Blood Mist, Darkness Transform, Ultraspeed Regeneration, Magic Sense, Haki.
Weaknesses
- Sun: just Weakness I under open sky in daylight.
- Food: does not heal; bite instead.
Race ability: the bite
Aim at a creature within 5 blocks and press the race key (R by default). 8 blood drain damage, 8 HP restored and 4 hunger points. See
Vampirism: sun, blood and bite.
