AstroWiki
FR

Vampirism: sun, blood and bite

How Sanguinem vampires live: tiered sun weakness, food that no longer heals, and the bite.

In development Mechanic v0.0.1 2 min read

The five Sanguinem races — and the Fallen Seraph, which keeps their blood — share three rules: the sun weakens them, food no longer heals them, and they feed by biting. The higher you climb the lineage, the less the sun weighs on you.

The sun

Whenever a vampire is under the sun (daytime, open sky), it receives effects that refresh as long as it stays exposed and wear off about 2 seconds after reaching the shade.

Race Effects in the sun
[[seraph-of-the-slime/sanguinem-fledgling Sanguinem Fledgling]]
[[seraph-of-the-slime/sanguinem-noble Sanguinem Noble]]
[[seraph-of-the-slime/progenitor Progenitor]]
[[seraph-of-the-slime/fallen-seraph Fallen Seraph]]
[[seraph-of-the-slime/first-progenitor First Progenitor]]

None of this applies in creative or spectator mode.

Food and the blood gauge

For Sanguinem vampires, food no longer heals: the hunger bar becomes a blood gauge. To fill it:

The bite

Aim at a creature within 5 blocks and press the race key (R by default). The bite targets the creature you are looking at, deals blood drain damage, and gives you back as much HP as the damage dealt, plus hunger points.

Race Damage HP restored Hunger restored
[[seraph-of-the-slime/sanguinem-fledgling Sanguinem Fledgling]] 3 3
[[seraph-of-the-slime/sanguinem-noble Sanguinem Noble]] 5 5
[[seraph-of-the-slime/progenitor Progenitor]] 8 8
[[seraph-of-the-slime/fallen-seraph Fallen Seraph]] 10 10
[[seraph-of-the-slime/first-progenitor First Progenitor]] 12 12
  • The bite fails on bloodless creatures from Tensura's list (golems, skeletons, slimes…).
  • If the target does not take the damage (invulnerable, for instance), you gain nothing.
  • A gulping sound plays at the target.