Sanguinem Fledgling
Vampire starting race: burned by the sun, not healed by food, it feeds by biting.
In development
Race
v0.0.1
2 min read
The Sanguinem Fledgling is a freshly turned vampire from the underground city of the vampires. Burned by the sun and bound to blood: food no longer heals it, a bite does. It is one of the mod's two starting races, and the only one a Tensura Human can join mid-game.
Stats
— (starting race)
EP required
2,000 – 4,000
Aura
4,000 – 6,000
Magicules
+8
Max HP (bonus)
+0
Spiritual HP (bonus)
+2
Attack (bonus)
+0
Attack speed (bonus)
+0.2
Knockback res. (bonus)
+0
Movement speed (bonus)
+0
Swim speed (bonus)
How to get it
- On reincarnation: it is listed in Tensura's race selector (Intermediate difficulty), unless the server turned
addStartingRacesoff. - From Human: a Tensura Human (the Human race itself, not its evolutions) can evolve into a Fledgling after drinking 5
Noble's Blood. That is the only requirement.
Evolution
| Into | Requirements |
|---|---|
| [[seraph-of-the-slime/sanguinem-noble | Sanguinem Noble]] |
Intrinsic skills
Strength, Self-Regeneration, Paralysis, Drain.
Weaknesses
- Sun (harshest tier): in broad daylight under open sky, Weakness III, Slowness III and Mining Fatigue III, refreshed as long as you stay exposed and fading 2 seconds after you reach the shade. On top of that, it catches fire — unless it wears a helmet, which wears down instead.
- Food: eating fills hunger but no longer heals. Health comes back through the bite.
Race ability: the bite
Aim at a creature within 5 blocks and press the race key (R by default). The target takes 3 blood drain damage, you regain 3 HP and 2 hunger points. It does not work on bloodless creatures (golems, skeletons, slimes…). Full details:
Vampirism: sun, blood and bite.
