Races and evolution tree
The eight races of Seraph of the Slime, their two evolution paths and the Fallen Seraph that links them.
Seraph of the Slime adds eight races to Tensura's registry: they show up in its evolution menu just like the original races. None of them carries "Vampire", "Lord" or "Human" in its name, so they can be told apart from Tensura's at a glance. Every in-game description starts with [Seraph of the End].
The evolution tree
Human (Tensura) ──5 Noble's Blood──┐
▼
SANGUINEM PATH Sanguinem Fledgling (starting)
│ 80,000 EP + 1 Progenitor's Blood
▼
Sanguinem Noble ───────────────────┐
│ 400,000 EP + 3 bosses │
│ + be named │ 1,000,000 EP
▼ │ + 1 Seraph
Progenitor ─────────────────────────┤ Fragment
│ 2,000,000 EP ▼
│ + True Demon Lord Fallen Seraph
▼
First Progenitor
SERAPH PATH Hyakuya Child (starting)
│ 100,000 EP + 1 boss
▼
Seraph Vessel
│ 1,000,000 EP + True Hero
▼
Seraph of the End
As in Tensura, requirements belong to the target race, and they split the progress bar evenly: with two requirements each is worth 50%, with three a third. You can only evolve at 100%.
Summary table
| Race | Path | Comes from | Requirements | Flight | Sun |
|---|---|---|---|---|---|
| [[seraph-of-the-slime/sanguinem-fledgling | Sanguinem Fledgling]] | Sanguinem | Start, or Human | Human: drink 5 Noble's Blood | No |
| [[seraph-of-the-slime/sanguinem-noble | Sanguinem Noble]] | Sanguinem | Fledgling | 80,000 EP, 1 Progenitor's Blood | No |
| [[seraph-of-the-slime/progenitor | Progenitor]] | Sanguinem | Noble | 400,000 EP, 3 bosses, be named | No |
| [[seraph-of-the-slime/first-progenitor | First Progenitor]] | Sanguinem | Progenitor | 2,000,000 EP, True Demon Lord | No |
| [[seraph-of-the-slime/hyakuya-child | Hyakuya Child]] | Seraphs | Start | — | No |
| [[seraph-of-the-slime/seraph-vessel | Seraph Vessel]] | Seraphs | Hyakuya Child | 100,000 EP, 1 boss | No |
| [[seraph-of-the-slime/seraph-of-the-end | Seraph of the End]] | Seraphs | Vessel | 1,000,000 EP, True Hero | Yes |
| [[seraph-of-the-slime/fallen-seraph | Fallen Seraph]] | Crossing | Noble or Progenitor | 1,000,000 EP, 1 Seraph Fragment | Yes |
Stats compared
| Race | EP required | Aura | Magicules | HP | Spirit. HP | Attack |
|---|---|---|---|---|---|---|
| [[seraph-of-the-slime/sanguinem-fledgling | Sanguinem Fledgling]] | — | 2,000 – 4,000 | 4,000 – 6,000 | +8 | +0 |
| [[seraph-of-the-slime/sanguinem-noble | Sanguinem Noble]] | 80,000 | 40,000 | 60,000 | +60 | +200 |
| [[seraph-of-the-slime/progenitor | Progenitor]] | 400,000 | 200,000 | 250,000 | +320 | +2,800 |
| [[seraph-of-the-slime/first-progenitor | First Progenitor]] | 2,000,000 | 1,000,000 | 1,000,000 | +880 | +5,900 |
| [[seraph-of-the-slime/hyakuya-child | Hyakuya Child]] | — | 1,500 – 2,500 | 1,000 – 1,500 | +0 | +0 |
| [[seraph-of-the-slime/seraph-vessel | Seraph Vessel]] | 100,000 | 120,000 | 100,000 | +100 | +400 |
| [[seraph-of-the-slime/seraph-of-the-end | Seraph of the End]] | 1,000,000 | 800,000 | 800,000 | +700 | +5,000 |
| [[seraph-of-the-slime/fallen-seraph | Fallen Seraph]] | 1,000,000 | 600,000 | 1,000,000 | +800 | +5,000 |
The other bonuses (attack speed, knockback resistance, speed, swimming) are on each race's page. All these values can be tuned in race_config.toml: see Configuration (race_config.toml).
What sets the two paths apart
- Sanguinem: vampires of the Majin alignment. They fear the sun (less and less as they rise), food no longer heals them and they bite with the race key. Everything is explained in
Vampirism: sun, blood and bite. - Seraphs: humans (default alignment, then Holy for the Seraph of the End). The Vessel can awaken the Seraph sleeping within:
Seraph Awakening. - Fallen Seraph: keeps the vampires' blood and bite, gains flight, and the sun only leaves it Weakness I.
