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Magic Sense and auras Magic Sense (N): the veil, the aimed being's name and EP, edge arrows, and every being's aura shaped by its EP, magicules and alignment. Great SageMechanicEarly access Assess Mode The Sage's gaze (V, B): auras through walls, lock and scan, range, the target sheet, failure beyond ten times your EP, and nausea. Great SageMechanic Configuration (race_config.toml) Tune the eight races' stats, the evolution requirements and whether the starting races appear in the selector. Seraph of the SlimeConfigurationIn development Great Sage — overview The Tensura: Reincarnated addon that gives the Great Sage its voice: Japanese skill announcements, ceremonies, a Voice of the World reincarnation, a menu, Assess Mode and voice commands. Great SageOverview Races and evolution tree The eight races of Seraph of the Slime, their two evolution paths and the Fallen Seraph that links them. Seraph of the SlimeRaceIn development Controls Every Great Sage key: the menu (G), Assess Mode (V, B), Magic Sense (N), talking to the Sage, the panic stop (Delete), and the reincarnation scene keys. Great SageInterface Settings and What's new The Settings page of the Sage menu (30 settings editable in game, gestures, defaults) and the "What's new" page after an update. Great SageInterface Sanguinem Fledgling Vampire starting race: burned by the sun, not healed by food, it feeds by biting. Seraph of the SlimeRaceIn development Sanguinem Noble Vampire aristocrat, raised by a Progenitor's blood; can become a Progenitor or a Fallen Seraph. Seraph of the SlimeRaceIn development Progenitor Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP. Seraph of the SlimeRaceIn development First Progenitor The peak of Sanguinem: 2,000,000 EP and the True Demon Lord awakening; the sun no longer touches it. Seraph of the SlimeRaceIn development Hyakuya Child Orphan of the Hyakuya Sect: a hard starting race, barely stronger than a Human, but a Seraph sleeps within. Seraph of the SlimeRaceIn development Seraph Vessel A body harbouring a Seraph: it can awaken it for 30 seconds (+6 attack, +25% speed, +8 armor). Seraph of the SlimeRaceIn development Seraph of the End The angel of judgement fully awakened: flies at will; requires 1,000,000 EP and the True Hero awakening. Seraph of the SlimeRaceIn development Fallen Seraph A vampire who absorbed a Seraph Fragment: it flies, bites and barely fears the sun. Seraph of the SlimeRaceIn development The Time Bar Kurumi's time: the crimson bar under Tensura's bars that pays for Zaphkiel's powers, refills on its own up to 100% and climbs to 1500% by devouring other people's time. Date a SlimeMechanic