Magic Sense and auras
Magic Sense (N): the veil, the aimed being's name and EP, edge arrows, and every being's aura shaped by its EP, magicules and alignment.
Magic Sense (key N) lends you the sight of one of Tensura's sensing skills. A violet veil falls over the world, magicule currents drift with your gaze, and every living being is wrapped in an aura that hugs its silhouette, like a Super Saiyan's or Haki: its size tells its existence value, its density the magicules it has left, its colour its alignment. At a glance you know who is a threat and who is not.
Turning the sense on
- "Magic Sense" key, N by default, in the Great Sage category of Controls. Press again to turn it off.
- Or by voice: "magic sense", "magicule sense", "detect magic". See Voice command list.
- You need one of Tensura's sensing skills: Magic Sense (魔力感知), Universal Perception (万能感知) or All Seeing Eye (全能者の眼). Without one, the Sage answers 告 未取得: "Notice. You have no sensing skill (Magic Sense, Universal Perception...)."
- The key does not need the Great Sage: only the sensing skill matters. The voice command, like every voice command, does need the Sage.
- If you lose the skill while the sense is on, it switches itself off.
- When it turns on, the Sage says "Magic Sense: activated." and a ripple runs across the screen.
What the sense shows
| Element | Details |
|---|---|
| Veil | Violet, with magicule currents anchored to your gaze |
| Every being's aura | Drawn in the world, around the body (see below) |
| Aimed being | Its name and EP above it, in its alignment colour (the being closest to the centre of the screen, up to 48 blocks) |
| Edge arrows | For beings outside your view, up to 48 blocks: only hostile ones and those with at least half your EP |
Entity auras
The aura is a flame that hugs the being's shape (the body itself stays almost bare), tapering above the head, split into rising tongues, with a bright rim and sparks.
Colour: alignment
| Colour | Who |
|---|---|
| Violet | Majin |
| White-gold | Holy, and any Hero Egg or True Hero |
| Red | Chaos |
| Green | Neutral (default alignment) |
Size: existence value
Size follows EP on a logarithmic scale: every order of magnitude shows, from a goblin to a demon lord.
| Being's EP | Aura |
|---|---|
| 100 or less | A thin rim |
| 1,000 | A clear rim |
| 10,000 | A flame around the body |
| 100,000 | A flame reaching well past the silhouette |
| ≈ 240,000 and up | Zigzag lightning appears, fully visible around 1,000,000 |
| 1,000,000 | A flame about one body height beyond the silhouette |
| 10,000,000 | Almost three times as big as at one million |
| ≈ 100,000,000 and up | Maximum size, about five times that of one million |
Past one million the aura keeps growing (about × 2.8 per order of magnitude): colossal power never looks like a merely tough opponent.
Density: magicules left
The brightness and thickness of the flame follow the being's current magicules over its maximum: a being running dry only keeps a pale aura, however powerful it is.
Range and visibility
- Auras are drawn up to
auraRange(40 blocks by default). The most massive ones can be seen from further away, up to twice that range (past twenty-odd million EP). Above roughly 2.5 million EP, an aura keeps 65% of its brightness at a distance, against 25% for the others: you should see it coming. - An aura fades out from 40% of its visibility distance.
- Through walls (
auraThroughWalls, on by default): a hidden being keeps a paler aura (45% brightness), drawn over the terrain, but only up to 24 blocks (or your range if it is shorter). - At most
auraMaxEntitiesauras at once (24), closest first: lower it if a crowded base or a mob farm slows the game down while the sense is on. - Invisible beings have no aura. Your own shows in third person view.
Settings
All of these are client settings (greatsage-client.toml), and all of them can be changed on the Settings page of the menu, without leaving the game.
| Key | On the Settings page | Default | Range | Step | Role |
|---|---|---|---|---|---|
entityAura |
Entity auras | true | — | — | False: the sense only shows its veil, the aimed being's name and EP, and the edge arrows |
auraRange |
Aura range | 40 | 8–64 | 4 | How far auras are drawn, in blocks |
auraMaxEntities |
Max auras | 24 | 1–64 | 4 | Maximum number of auras, closest first |
auraThroughWalls |
Auras through walls | true | — | — | Pale aura for hidden beings (up to 24 blocks) |
auraIntensity |
Aura brightness | 1.0 | 0.2–1.5 | 0.1 | Brightness of the auras (0.5 = half as bright) |
See also Configuration.
