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The Sky Sanctums
Seven giant islands floating at the top of the sky, one per Spirit: what they look like, where and how often they spawn, their chests, and how their Spirit comes back.
The Extractor Cathedral
A gothic cult church, guarded by illagers, with a Sephira Extractor at the back of its choir, ready for the ritual.
Divine Objects and Armament Full Control
The seven Divine Objects, their Priority, and the two tiers of their memory: Enhance Armament and Release Recollection.
Roadmap
Where Slime Art Online stands: what already exists in the development build and what is still open.
Memory Fragment
A shard of the Piety Module, left by the defeated Sword Golem: thirty swords, three hundred lives, remembered.
Blue Rose Sword
Eugeo's sword, carved from eternal ice: every cut chills, and its memory locks a whole battlefield in ice.
Church Dragon Egg
Placed on the ground, it hatches at once into a hatchling already bound to you.
Night Sky Sword
Kirito's black sword, carved from the Gigas Cedar: a stream of branches that pierces everything, then a night that drinks the life around.
Fragrant Olive Sword
Alice's sword, Stacia's first immortal object: it scatters into a stream of golden petals that follows your gaze.
Time-Splitting Sword
Bercouli's weapon, once the hand of the great System Clock: its cuts linger in the future, and reach into the past.
Heaven-Piercing Blade
Fanatio's blade, forged from a thousand mirrors: every thrust fires a ray of light, and its memory a sixty-block beam.
Frostscale Whip
Eldrie's weapon, once a white two-headed serpent: a whip that lashes from six blocks, then becomes a serpent, then a brood.
Conflagrate Bow
Deusolbert's bow, once a phoenix: its arrows catch fire, and its memory returns the firebird to the sky.
Elucidator
The black demonic sword dropped on Aincrad's 50th floor: worn on the back, drawn over the shoulder.
Dark Repulser
The crystallite sword forged by Lisbeth: Kirito's second blade, drawn into the off hand.
Yuuki's Sword
The obsidian blade of Zekken, the Absolute Sword: very fast, and bearer of Mother's Rosario.
Zaphkiel's Flintlock
Kurumi's flintlock pistol, given by Zaphkiel's Manifest: right-click to fire a plain bullet or the loaded one, sneak to shoot it into your own temple.
Michael (the Key)
Mukuro's key as an item: it only exists in its wielder's hand, doesn't strike, can't be thrown, stored anywhere or lost on death — one call brings it back.
