Divine Objects and Armament Full Control
The seven Divine Objects, their Priority, and the two tiers of their memory: Enhance Armament and Release Recollection.
In the Underworld, some objects far surpass anything human hands can forge: the Divine Objects. Each has a Priority, and each keeps the memory of what it once was — a giant cedar, a frozen rose, a phoenix, the hand of a clock. Waking that memory is the Armament Full Control Art, in two tiers: Enhance Armament, then Release Recollection. Slime Art Online has seven of them.

The seven weapons
| Weapon | Wielder (anime) | Priority | Damage | Speed | Carried | Enhance Armament | Release Recollection |
|---|---|---|---|---|---|---|---|
| Eldrie | 44 | 4 (handle) · 5 (lash, 6 blocks) | 1.8 / s | right hip | a serpent that bites at 25 blocks | eight serpents that pin their prey | |
| Eugeo | 45 | 9 | 1.7 / s | left hip | ice takes the ground over 12 blocks | everything freezes over 30 blocks, the roses drink life | |
| Deusolbert | 45 | arrow × 1.75 | 1.5 s draw | back | flame arrows, volley, fan | the phoenix dives and sets 8 blocks ablaze | |
| Kirito | 46 | 9 | 1.6 / s | left hip | a piercing torrent of branches | night falls, surrounding life is drunk | |
| Fanatio | 46 | 9 | 1.8 / s | left hip | a ray of light with every thrust | a 60-block beam | |
| Alice | 47 | 9 | 1.6 / s | left hip | the blade becomes golden petals | a river of petals and a giant star | |
| Bercouli | 49 | 10 | 1.4 / s | left hip | cuts linger in the air | the past strikes again |
All Divine Objects are unbreakable, fire-resistant (they don't burn in lava), cannot be repaired and are of epic rarity. Their tooltip reads "Divine Object · Priority N", and a weapon's Stacia Window shows its Priority in the Class field.
Getting a Divine Object
The mod has no recipe or loot for Divine Objects yet: they are in the Combat tab of the creative inventory, or given with /give (for example /give @s slimeartonline:night_sky_sword).
Priority and Object Control Authority
Anyone can swing a Divine Object: its melee damage doesn't depend on you. What does depend on you are its arts. Your Object Control Authority (OCA) must reach the weapon's Priority for Enhance Armament, and exceed it by 10 for Release Recollection. You start at OCA 10: expect a long road before the first weapon answers.
Two weapons ask for more: the
Frostscale Whip only unrolls once your OCA reaches its Priority (below it, only the handle hits), and the
Heaven-Piercing Blade's rays only fire while your OCA still meets its Priority.
Armament Full Control: the two tiers
Weapon arts need no System Call: they belong to the object, not to the system. Hold the weapon in your main hand and say (or type in chat):
Enhance Armament
Release Recollection
The phrase follows the same rules as incantations: into the microphone with Voice recognition, or in chat (case and punctuation ignored). The
Conflagrate Bow is the exception: you speak the art with the bow drawn, and it leaves with the arrow.
| Enhance Armament | Release Recollection | |
|---|---|---|
| What it is | part of the weapon's memory | all of it at once |
| Required OCA | Priority | Priority + 10 |
| Cooldown | 1 to 15 s depending on the weapon | 90 s |
| OCA gained | +2 XP | +6 XP |
| Cost | none (no Sacred Power, no durability) | none |
Power
All weapon art damage is multiplied by power: 1 + OCA / 100. A Night Sky Sword wielded at OCA 46 hits at ×1.46; at OCA 100, at ×2. The server's damageMultiplier setting applies on top.
Cooldowns
| Weapon | Enhance Armament cooldown | Note |
|---|---|---|
| 10 s | ||
| 15 s | ||
| 1 s | saying it again recalls the petals | |
| 14 s | including the 12 s art | |
| 15 s | including the 12 s art | |
| 15 s | no new art while the serpent is out | |
| 15 s | the bow keeps its own timers |
For every weapon except the bow, both arts share one cooldown: after a Release Recollection you wait 90 s before even an Enhance Armament. The bow keeps two separate timers.
Who gets hit
Arts spare the caster and, for most of them, the caster's allies (same team). Notable exception: the
Night Sky Sword's Enhance Armament torrent hits everything it crosses.
When the weapon refuses
| Message | Why |
|---|---|
| "Hold a Divine Object to call its memory." | no Divine Object in your main hand |
| "This weapon needs Object Control Authority N (you have M)." | OCA below the Priority |
| "Release Recollection needs Object Control Authority N (you have M)." | OCA below Priority + 10 |
| "The sword has not recovered yet." | cooldown running |
| "Draw the bow first, hold it, then speak the art: it leaves with the arrow." | the bow wasn't drawn |
| "The bow's fire has not rekindled yet." | bow cooldown |
A refused art stops the sentence: whatever follows is not read.
Server settings
| File | Setting | Default | Effect |
|---|---|---|---|
slimeartonline-common.toml |
releaseAuthorityMargin |
10 | OCA above Priority needed for Release Recollection |
slimeartonline-common.toml |
releaseCooldownSeconds |
90 | Release Recollection cooldown |
slimeartonline-common.toml |
damageMultiplier |
1.0 | multiplies all art damage |
slimeartonline-fanatio.toml |
breaksFragileBlocks |
true | rays shatter glass, leaves, snow, ice |
slimeartonline-fanatio.toml |
releaseCarvesTrench |
false | the beam carves a real trench |
slimeartonline-deusolbert.toml |
groundFire |
false | flame arrows and the phoenix set the ground on fire |
See also Configuration.
Carrying your weapons
Divine swords hang at the left hip in their scabbard, the bow is slung across the back, the whip coiled at the right hip. The R key draws and sheathes: see Scabbards and carrying weapons.
