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Divine Objects and Armament Full Control

The seven Divine Objects, their Priority, and the two tiers of their memory: Enhance Armament and Release Recollection.

In development Guide v0.0.1 5 min read

In the Underworld, some objects far surpass anything human hands can forge: the Divine Objects. Each has a Priority, and each keeps the memory of what it once was — a giant cedar, a frozen rose, a phoenix, the hand of a clock. Waking that memory is the Armament Full Control Art, in two tiers: Enhance Armament, then Release Recollection. Slime Art Online has seven of them.

Night Sky Sword

7
Divine Objects
OCA ≥ Priority
Enhance Armament
OCA ≥ Priority + 10
Release Recollection
90 s
Release cooldown
1 + OCA / 100
Art power
none
Sacred Power cost

The seven weapons

Weapon Wielder (anime) Priority Damage Speed Carried Enhance Armament Release Recollection
Frostscale Whip Eldrie 44 4 (handle) · 5 (lash, 6 blocks) 1.8 / s right hip a serpent that bites at 25 blocks eight serpents that pin their prey
Blue Rose Sword Eugeo 45 9 1.7 / s left hip ice takes the ground over 12 blocks everything freezes over 30 blocks, the roses drink life
Conflagrate Bow Deusolbert 45 arrow × 1.75 1.5 s draw back flame arrows, volley, fan the phoenix dives and sets 8 blocks ablaze
Night Sky Sword Kirito 46 9 1.6 / s left hip a piercing torrent of branches night falls, surrounding life is drunk
Heaven-Piercing Blade Fanatio 46 9 1.8 / s left hip a ray of light with every thrust a 60-block beam
Fragrant Olive Sword Alice 47 9 1.6 / s left hip the blade becomes golden petals a river of petals and a giant star
Time-Splitting Sword Bercouli 49 10 1.4 / s left hip cuts linger in the air the past strikes again

All Divine Objects are unbreakable, fire-resistant (they don't burn in lava), cannot be repaired and are of epic rarity. Their tooltip reads "Divine Object · Priority N", and a weapon's Stacia Window shows its Priority in the Class field.

Getting a Divine Object

The mod has no recipe or loot for Divine Objects yet: they are in the Combat tab of the creative inventory, or given with /give (for example /give @s slimeartonline:night_sky_sword).

Priority and Object Control Authority

Anyone can swing a Divine Object: its melee damage doesn't depend on you. What does depend on you are its arts. Your Object Control Authority (OCA) must reach the weapon's Priority for Enhance Armament, and exceed it by 10 for Release Recollection. You start at OCA 10: expect a long road before the first weapon answers.

Two weapons ask for more: the Frostscale Whip only unrolls once your OCA reaches its Priority (below it, only the handle hits), and the Heaven-Piercing Blade's rays only fire while your OCA still meets its Priority.

Armament Full Control: the two tiers

Weapon arts need no System Call: they belong to the object, not to the system. Hold the weapon in your main hand and say (or type in chat):

txt
Enhance Armament
Release Recollection

The phrase follows the same rules as incantations: into the microphone with Voice recognition, or in chat (case and punctuation ignored). The Conflagrate Bow is the exception: you speak the art with the bow drawn, and it leaves with the arrow.

Enhance Armament Release Recollection
What it is part of the weapon's memory all of it at once
Required OCA Priority Priority + 10
Cooldown 1 to 15 s depending on the weapon 90 s
OCA gained +2 XP +6 XP
Cost none (no Sacred Power, no durability) none

Power

All weapon art damage is multiplied by power: 1 + OCA / 100. A Night Sky Sword wielded at OCA 46 hits at ×1.46; at OCA 100, at ×2. The server's damageMultiplier setting applies on top.

Cooldowns

Weapon Enhance Armament cooldown Note
Night Sky Sword 10 s
Blue Rose Sword 15 s
Fragrant Olive Sword 1 s saying it again recalls the petals
Time-Splitting Sword 14 s including the 12 s art
Heaven-Piercing Blade 15 s including the 12 s art
Frostscale Whip 15 s no new art while the serpent is out
Conflagrate Bow 15 s the bow keeps its own timers

For every weapon except the bow, both arts share one cooldown: after a Release Recollection you wait 90 s before even an Enhance Armament. The bow keeps two separate timers.

Who gets hit

Arts spare the caster and, for most of them, the caster's allies (same team). Notable exception: the Night Sky Sword's Enhance Armament torrent hits everything it crosses.

When the weapon refuses

Message Why
"Hold a Divine Object to call its memory." no Divine Object in your main hand
"This weapon needs Object Control Authority N (you have M)." OCA below the Priority
"Release Recollection needs Object Control Authority N (you have M)." OCA below Priority + 10
"The sword has not recovered yet." cooldown running
"Draw the bow first, hold it, then speak the art: it leaves with the arrow." the bow wasn't drawn
"The bow's fire has not rekindled yet." bow cooldown

A refused art stops the sentence: whatever follows is not read.

Server settings

File Setting Default Effect
slimeartonline-common.toml releaseAuthorityMargin 10 OCA above Priority needed for Release Recollection
slimeartonline-common.toml releaseCooldownSeconds 90 Release Recollection cooldown
slimeartonline-common.toml damageMultiplier 1.0 multiplies all art damage
slimeartonline-fanatio.toml breaksFragileBlocks true rays shatter glass, leaves, snow, ice
slimeartonline-fanatio.toml releaseCarvesTrench false the beam carves a real trench
slimeartonline-deusolbert.toml groundFire false flame arrows and the phoenix set the ground on fire

See also Configuration.

Carrying your weapons

Divine swords hang at the left hip in their scabbard, the bow is slung across the back, the whip coiled at the right hip. The R key draws and sheathes: see Scabbards and carrying weapons.