Blue Rose Sword
Eugeo's sword, carved from eternal ice: every cut chills, and its memory locks a whole battlefield in ice.
The Blue Rose Sword is Eugeo's Divine Object, carved from the eternal ice of the North Cave where the blue rose froze. Even at rest its cold lingers in every cut: whatever it strikes slows down. Driven into the ground, it unfolds its memory into a field of ice that imprisons its foes, then makes roses bloom that drink their life.

Getting the sword
No recipe or loot yet: the sword is in the Combat tab of the creative inventory, or given with /give @s slimeartonline:blue_rose_sword.
Stats
| Value | |
|---|---|
| Attack damage | 9 |
| Attack speed | 1.7 hits per second (slightly quicker than the Night Sky Sword) |
| Durability | unbreakable (cannot be repaired) |
| Enchantability | 15 |
| Fire resistant | yes |
| Passive | every hit inflicts Slowness I for 2 s |
| Carried | scabbard at the left hip, R to draw |
Its tooltip: "Divine Object · Priority 45". Anyone can fight with it; its arts need an Object Control Authority of 45 (Enhance Armament) and 55 (Release Recollection). See
Divine Objects and Armament Full Control.
Armament Full Control
With the sword in your main hand, say or type the art, no System Call. Both start where you stand: the sword is driven into the ground and the ice runs out from there.
Incantation: Enhance Armament — OCA 45 or more.
The sword stabs into the ground, a white flash, the system circle opens in cyan. Between 1 s and 2.25 s, ice runs across the ground up to 12 blocks around you, shards bursting from it. Any creature with its feet on the ground when the ice reaches it is caught in an ice tomb: a well-timed jump avoids it.
Inside the tomb the victim cannot move (Slowness X, Mining Fatigue V, freezing) and a thorned vine slowly drinks its life. The tomb shatters after 8 s at most; the art melts at 10 s.
| Value | |
|---|---|
| Range | 12 blocks around you, 6 blocks up or down |
| Condition | the target touches the ground |
| Damage | 1 × power per second while entombed |
| Duration | tomb 8 s max, art 10 s |
| Cooldown | 15 s |
| Spares | you and your allies |
| Gain | +2 OCA XP |
At OCA 45 (power 1.45), a full tomb deals about ten points: it is mostly a trap that pins.
Incantation: Release Recollection — OCA 55 or more.
The sword driven in, everything turns cold: in half a second, the ice takes everything within 30 blocks, even what is airborne (up to 6 blocks above or below you). Every creature touched is sealed in its tomb. At 2.5 s comes "Bloom": roses open everywhere, ringing like bells, and drink fast — life rises in sparks toward you and heals you.
The tombs hold until the art ends at 15 s, then all shatter together; the ice melts over 2 s.
| Value | |
|---|---|
| Range | 30 blocks around you, 6 blocks up or down |
| Condition | none: everything in the radius |
| Damage before bloom | 1 × power per second |
| Damage after bloom | 2.5 × power every 0.5 s |
| Healing | 60% of the life drunk, for you |
| Duration | 15 s |
| Cooldown | 90 s (shared by both arts) |
| Gain | +6 OCA XP |
At OCA 55 (power 1.55), the roses drain about 7.75 HP per second from every prisoner for 12.5 s.
Tips
- Enhance Armament only takes what is on the ground: cast it as your opponent lands, not mid-jump.
- Release Recollection is one of the widest area arts in the mod; it spares your allies, but hits everything else (animals included) within 30 blocks.
- Both arts share the sword's cooldown: after the Release, 90 s before any Enhance Armament.
