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Blue Rose Sword

Eugeo's sword, carved from eternal ice: every cut chills, and its memory locks a whole battlefield in ice.

In development Weapon v0.0.1 3 min read

The Blue Rose Sword is Eugeo's Divine Object, carved from the eternal ice of the North Cave where the blue rose froze. Even at rest its cold lingers in every cut: whatever it strikes slows down. Driven into the ground, it unfolds its memory into a field of ice that imprisons its foes, then makes roses bloom that drink their life.

Blue Rose Sword

45
Priority
9
Damage
1.7 / s
Attack speed
Slowness I, 2 s
Passive
12 blocks
Enhance Armament radius
30 blocks
Release Recollection radius

Getting the sword

No recipe or loot yet: the sword is in the Combat tab of the creative inventory, or given with /give @s slimeartonline:blue_rose_sword.

Stats

Value
Attack damage 9
Attack speed 1.7 hits per second (slightly quicker than the Night Sky Sword)
Durability unbreakable (cannot be repaired)
Enchantability 15
Fire resistant yes
Passive every hit inflicts Slowness I for 2 s
Carried scabbard at the left hip, R to draw

Its tooltip: "Divine Object · Priority 45". Anyone can fight with it; its arts need an Object Control Authority of 45 (Enhance Armament) and 55 (Release Recollection). See Divine Objects and Armament Full Control.

Armament Full Control

With the sword in your main hand, say or type the art, no System Call. Both start where you stand: the sword is driven into the ground and the ice runs out from there.

Incantation: Enhance Armament — OCA 45 or more.

The sword stabs into the ground, a white flash, the system circle opens in cyan. Between 1 s and 2.25 s, ice runs across the ground up to 12 blocks around you, shards bursting from it. Any creature with its feet on the ground when the ice reaches it is caught in an ice tomb: a well-timed jump avoids it.

Inside the tomb the victim cannot move (Slowness X, Mining Fatigue V, freezing) and a thorned vine slowly drinks its life. The tomb shatters after 8 s at most; the art melts at 10 s.

Value
Range 12 blocks around you, 6 blocks up or down
Condition the target touches the ground
Damage 1 × power per second while entombed
Duration tomb 8 s max, art 10 s
Cooldown 15 s
Spares you and your allies
Gain +2 OCA XP

At OCA 45 (power 1.45), a full tomb deals about ten points: it is mostly a trap that pins.

Incantation: Release Recollection — OCA 55 or more.

The sword driven in, everything turns cold: in half a second, the ice takes everything within 30 blocks, even what is airborne (up to 6 blocks above or below you). Every creature touched is sealed in its tomb. At 2.5 s comes "Bloom": roses open everywhere, ringing like bells, and drink fast — life rises in sparks toward you and heals you.

The tombs hold until the art ends at 15 s, then all shatter together; the ice melts over 2 s.

Value
Range 30 blocks around you, 6 blocks up or down
Condition none: everything in the radius
Damage before bloom 1 × power per second
Damage after bloom 2.5 × power every 0.5 s
Healing 60% of the life drunk, for you
Duration 15 s
Cooldown 90 s (shared by both arts)
Gain +6 OCA XP

At OCA 55 (power 1.55), the roses drain about 7.75 HP per second from every prisoner for 12.5 s.

Tips

  • Enhance Armament only takes what is on the ground: cast it as your opponent lands, not mid-jump.
  • Release Recollection is one of the widest area arts in the mod; it spares your allies, but hits everything else (animals included) within 30 blocks.
  • Both arts share the sword's cooldown: after the Release, 90 s before any Enhance Armament.