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Sanguinem Fledgling
Vampire starting race: burned by the sun, not healed by food, it feeds by biting.
Sanguinem Noble
Vampire aristocrat, raised by a Progenitor's blood; can become a Progenitor or a Fallen Seraph.
Progenitor
Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP.
First Progenitor
The peak of Sanguinem: 2,000,000 EP and the True Demon Lord awakening; the sun no longer touches it.
Noble's Blood
A vial of a vampire noble's blood: five vials turn a Human into a Sanguinem Fledgling.
Vampirism: sun, blood and bite
How Sanguinem vampires live: tiered sun weakness, food that no longer heals, and the bite.
Progenitor's Blood
A Progenitor's blood: one vial raises a Fledgling to the rank of Sanguinem Noble.
Seraph Fragment
The shard that turns a Sanguinem Noble or Progenitor into a Fallen Seraph.
Configuration (race_config.toml)
Tune the eight races' stats, the evolution requirements and whether the starting races appear in the selector.
Roadmap
What already works in Seraph of the Slime, what is in progress and what is planned.
Getting started
Install Seraph of the Slime, pick your starting race and know what to do in your first hours.
Frequently asked questions
Answers to the most common questions about Seraph of the Slime's races, items and armory.
Races and evolution tree
The eight races of Seraph of the Slime, their two evolution paths and the Fallen Seraph that links them.
Seraph of the Slime
Owari no Seraph in Tensura: Reincarnated: eight vampire and seraphic races, a sealed armory and the cursed demon weapons.
Fallen Seraph
A vampire who absorbed a Seraph Fragment: it flies, bites and barely fears the sun.
