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What already works in Seraph of the Slime, what is in progress and what is planned.

In development Guide v0.0.1 1 min read

Seraph of the Slime is young: the races, the armory and the weapons are in place, but several announced powers are still to be written. Here is where version 0.0.1 stands.

Already in

  • The 8 races, their (configurable) stats, intrinsic skills and evolution requirements.
  • The two starting races in Tensura's selector, and the Human → Fledgling evolution through Noble's Blood.
  • Vampirism: tiered sun weakness, food that no longer heals, the bite.
  • The Vessel's Seraph Awakening and Seraph Exhaustion.
  • Flight for the Seraph of the End and the Fallen Seraph.
  • The sealed armory: ruin, shaft, talisman corridor, sealed gate, weapon hall, demon lock and the Black Demon vault.
  • The 13 weapons (six mass-produced, six Black Demons, Shikama Dōji), usable as melee weapons or bows.

In progress

  • In-game testing: the race selector and the evolution menu still need to be tried in real conditions.
  • Textures: those of the vials and the fragment are placeholders.

Planned

Feature For whom / what
A survival source for Noble's Blood, Progenitor's Blood and the Seraph Fragment Creative tab only today
Blood Weapon Sanguinem Noble
Sire Progenitor
Blood Reign First Progenitor
Trumpets Seraph of the End
Loss of control during Awakening Seraph Vessel
Visible wings Seraph of the End, Fallen Seraph
Generation rank (13th to 4th) Sanguinem Noble
Unique demon powers for the weapons Black Demons