Roadmap
What already works in Seraph of the Slime, what is in progress and what is planned.
In development
Guide
v0.0.1
1 min read
Seraph of the Slime is young: the races, the armory and the weapons are in place, but several announced powers are still to be written. Here is where version 0.0.1 stands.
Already in
- The 8 races, their (configurable) stats, intrinsic skills and evolution requirements.
- The two starting races in Tensura's selector, and the Human → Fledgling evolution through Noble's Blood.
- Vampirism: tiered sun weakness, food that no longer heals, the bite.
- The Vessel's Seraph Awakening and Seraph Exhaustion.
- Flight for the Seraph of the End and the Fallen Seraph.
- The sealed armory: ruin, shaft, talisman corridor, sealed gate, weapon hall, demon lock and the Black Demon vault.
- The 13 weapons (six mass-produced, six Black Demons, Shikama Dōji), usable as melee weapons or bows.
In progress
- In-game testing: the race selector and the evolution menu still need to be tried in real conditions.
- Textures: those of the vials and the fragment are placeholders.
Planned
| Feature | For whom / what |
|---|---|
| A survival source for Noble's Blood, Progenitor's Blood and the Seraph Fragment | Creative tab only today |
| Blood Weapon | Sanguinem Noble |
| Sire | Progenitor |
| Blood Reign | First Progenitor |
| Trumpets | Seraph of the End |
| Loss of control during Awakening | Seraph Vessel |
| Visible wings | Seraph of the End, Fallen Seraph |
| Generation rank (13th to 4th) | Sanguinem Noble |
| Unique demon powers for the weapons | Black Demons |
