Category
Mechanics
14 articles
Great Sage7
Released
Assess Mode
The Sage's gaze (V, B): auras through walls, lock and scan, range, the target sheet, failure beyond ten times your EP, and nausea.
Skill analysis
Master a skill without using it: magicule cost, durations per class, threads and budget, the ten-cell gauge, failure chance and Precision.
Growth tree
The Sage's XP (species, skills, analyses, appraisal), the curve built from your modpack, 8 points per level, and every node of the four branches.
Spontaneous remarks
The 30 remarks the Sage drops while you play: trigger, cooldown and cap of each, the general silence, and how to turn them off.
Magic Sense and auras
Magic Sense (N): the veil, the aimed being's name and EP, edge arrows, and every being's aura shaped by its EP, magicules and alignment.
Battle Mode
The Great Sage raises your guard for you: it keeps your toggle skills up and recasts the others as soon as their cooldown ends, for as long as the mode lasts.
Skill fusion
When skills merge into a Unique or an Ultimate, the Sage no longer settles for an announcement: the sources slam into the screen as anime cards, the screen shatters, and the shards form the new skill.
Date a Slime4
Released
Sephira Extractor
The ritual machine that tears a Sephira Crystal out of a player's body: capture on the cross, a group ritual, and the victim loses their Angel and dies. Built for multiplayer servers.
Extraction Ritual
The Sephira Extractor's ritual: five rounds of trials played in the four circles — Seal, Incantation, Rupture, Glyph, Channel. Half must hold; three breaches and the captive goes free.
The Time Bar
Kurumi's time: the crimson bar under Tensura's bars that pays for Zaphkiel's powers, refills on its own up to 100% and climbs to 1500% by devouring other people's time.
Status Effects
The mod's six effects: Aleph, Bet, Gimel and Hei (Zaphkiel's bullets), Segva (Michael's lock) and Held by the Shadow — icons, exact modifiers, sources and durations.
