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Status Effects

The mod's six effects: Aleph, Bet, Gimel and Hei (Zaphkiel's bullets), Segva (Michael's lock) and Held by the Shadow — icons, exact modifiers, sources and durations.

Released Mechanic v0.0.1 4 min read

Date a Slime adds six status effects. Four come from Zaphkiel, Emperor of Eternity's bullets (Aleph, Bet, Gimel, Hei), one from Michael's lock (Segva), and the last one, Held by the Shadow, pins down whoever Kurumi's shadow is swallowing. All of them show up in the inventory with their icon, except Held by the Shadow, which stays hidden.

Overview

Icon Effect Type What it does Duration
Aleph Aleph, Accelerated Time Beneficial Speed +70%, attack +60%, mining +60% 20 s
Bet Bet, Slowed Time Harmful Speed −85%, attack −70%, jump −50%, mining −70% 8 s
Gimel Gimel, Aging Harmful Damage −30%, speed −20%, 1 HP every 2 s 10 s
Hei Hei, Foresight Beneficial Dodges one hit per second, threats visible 15 s
Segva Segva, Lock Harmful No skill can be used 1 min (Michael)
Held by the Shadow Held by the Shadow Harmful Cannot walk or jump A few seconds

The percentages multiply the attribute's total: Bet at −85% leaves 15% of normal speed.

The effects in detail

Aleph, Accelerated Time

  • ID: dateaslime:aleph — beneficial.
  • Modifiers: movement speed +70%, attack speed +60%, mining speed +60%.
  • Source: Zaphkiel's Aleph bullet, on a target or into your own temple. Kurumi and Het clones shoot it into themselves too.
  • Duration: 20 s. Applying Aleph removes Bet.

Bet, Slowed Time

  • ID: dateaslime:bet — harmful.
  • Modifiers: movement speed −85%, attack speed −70%, jump strength −50%, mining speed −70%.
  • Source: Zaphkiel's Bet bullet; Kurumi as a boss; Het clones, on their target, every 15 s.
  • Duration: 8 s. Applying Bet removes Aleph.

Gimel, Aging

  • ID: dateaslime:gimel — harmful.
  • Modifiers: attack damage −30%, movement speed −20%.
  • Aging: 1 HP lost every 2 s (wither damage), only while the victim has more than 2 HP. Gimel does not kill.
  • Source: the Gimel bullet on a living being that is not a baby (a baby grows up instead).
  • Duration: 10 s.

Hei, Foresight

  • ID: dateaslime:hei — beneficial, no modifier.
  • Dodge: a hit from an attacker (melee or projectile) is cancelled, at most one per second, and you step aside by 1.3 blocks if there is room. Damage without an attacker (falls, fire…) is not dodged.
  • Visible threats: for a player, monsters and anything targeting them within 24 blocks glow through walls.
  • Source: Zaphkiel's Hei bullet.
  • Duration: 15 s.

Segva, Lock

  • ID: dateaslime:segva — harmful.
  • Effect: the target cannot use any skill: no activating, releasing or toggling them, and those already running (flight, auras…) stop. Cooldowns keep counting down. When Segva takes hold, an angel already manifested comes undone: Zaphkiel's clock disappears and the flintlock and musket leave the inventory, Metatron's cannons withdraw.
  • Sources and durations:
    • Michael's Segva on a living being: 1 minute. Sealing someone already sealed restarts the minute, without extending it.
    • Mukuro as a boss: 10 s on her target, and 15 s on every player in the arena if she is not staggered in time when she plants the key. See Mukuro Hoshimiya.
    • An angel wielder bound by Sealing Chains, for as long as they are chained.
    • The victim of the Sephira Extractor, for as long as they are bound to the cross.
  • Segva is the only harmful effect the Spirits accept.

Held by the Shadow

  • ID: dateaslime:shadow_bind — harmful, no icon or particles.
  • Modifiers: movement speed −100%, jump strength −100%: you can neither walk nor jump.
  • Sources and durations:
    • Hide in Shadow: while you sink into your shadow or rise back out (under a second).
    • Devouring Shadow: the prey while the arms drag it underground (4 s). Lifted if the capture breaks.
    • Tet fired at a target: the shooter's body, while they see through the other's eyes (12 s, or until they come back).

What clears these effects

  • Dalet (bullet 4) removes every harmful effect from its target — Bet, Gimel, Segva and Held by the Shadow included.
  • Yud Aleph fired at yourself shortens every harmful effect by 30 s when you come back from the future.
  • Aleph and Bet cancel each other out.

The Spirits

The Spirits (the mod's bosses) only accept beneficial effects, plus Segva: Bet, Gimel and Held by the Shadow have no hold on them, nor do the game's harmful effects. Aleph and Hei, on the other hand, make them stronger. See The Spirits.

See also