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Zaphkiel's Flintlock
Kurumi's flintlock pistol, given by Zaphkiel's Manifest: right-click to fire a plain bullet or the loaded one, sneak to shoot it into your own temple.
Date a Slime
Weapon
Zaphkiel's Musket
Kurumi's long musket, the second weapon of Zaphkiel's Manifest: it fires on left-click, plain bullet or loaded bullet, in either hand.
Date a Slime
Weapon
Zaphkiel, Emperor of Eternity
Kurumi Tokisaki's angel: a colossal clock at your back, a flintlock and a musket, twelve bullets of time paid from a time bar, the shadow and the City of Devouring Time.
Date a Slime
Skill
The Twelve Bullets of Zaphkiel
Aleph, Bet, Gimel, Dalet, Hei, Vav, Zayin, Het, Tet, Yud, Yud Aleph, Yud Bet and the plain bullet: what each does on yourself, on a target and on the ground, with durations and costs.
Date a Slime
Skill
Kurumi Tokisaki, Spirit of Binah
The Spirit of Binah as a boss: 8,000 HP, Zaphkiel in hand, predictive shots from range and high ground, stopped time, her clones, her shadow, Yud Bet and the City of Devouring Time in the last phase.
Date a Slime
Boss
The Time Bar
Kurumi's time: the crimson bar under Tensura's bars that pays for Zaphkiel's powers, refills on its own up to 100% and climbs to 1500% by devouring other people's time.
Date a Slime
Mechanic
Status Effects
The mod's six effects: Aleph, Bet, Gimel and Hei (Zaphkiel's bullets), Segva (Michael's lock) and Held by the Shadow — icons, exact modifiers, sources and durations.
Date a Slime
Mechanic
Angel Mode Wheel
Hold G to open a wheel showing every mode of your Angel: aim at a slice, release, done. Essential for Zaphkiel's sixteen modes.
Date a Slime
Interface
Date a Slime
The Angels of Date A Live as Ultimate skills for Tensura: Reincarnated: eight Angels, seven Spirit bosses, the Sephira Crystals and the machine that tears them out.
Date a Slime
Overview
The Angels
Date a Slime's eight Angels side by side: sephirah, Spirit, number of modes, costs, cooldowns, signature technique, crystal and the version they arrived in.
Date a Slime
Overview
The Spirits
The seven Spirit bosses, each wielding her real Angel, and the AI they share: they watch you, adapt, stagger, channel, enrage — and never kill you in a single hit.
Date a Slime
Boss
Getting started
Install Date a Slime, get your first Angel (in survival or by command), equip it, switch modes, and know where to go next.
Date a Slime
Guide
Useful commands
Date a Slime adds no command of its own: here are the vanilla commands you need to give a crystal, summon a Spirit, find a sanctum or change a gamerule.
Date a Slime
Commands
Sephira Crystals
The eight Sephira Crystals, the source of a Spirit's power: one right-click and the Angel is yours. Names, colours, the Angels they grant and the three ways to get one.
Date a Slime
Item
Dependencies and compatibility
What you need to install to play Date a Slime, client and server side, and how it gets along with Great Sage, other mods and shader packs.
Date a Slime
Guide
Qlipha Hosts (Demon Kings)
A creature carrying a Qlipha Crystal becomes a miniboss: eight times its health, three times its damage and the attacks of its Demon King. Killing it gives the crystal back, a little purer.
Date a Slime
Mob
Early access
Qlipha Crystals
The impure form of the sephirot, the only one found in survival: 1 % from a boss. Absorbing it kills; you must plant it in creatures and purify it host after host until it becomes a Sephira Crystal.
Date a Slime
Item
Early access
Controls
Every key in Date a Slime: the mode wheel on G, Tensura's keys to fire your Angels, and what clicks, sneaking and jumping do with the mod's weapons, crystals, chains and screens.
Date a Slime
Interface
Roadmap
What Date a Slime is still missing: the Angels of Hod and Malkuth, Michael's halberd, a Spirit for Camael, and voice lines still to record.
Date a Slime
Guide
Planned
Michael (the Key)
Mukuro's key as an item: it only exists in its wielder's hand, doesn't strike, can't be thrown, stored anywhere or lost on death — one call brings it back.
Date a Slime
Weapon
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