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Magic Sense and auras Magic Sense (N): the veil, the aimed being's name and EP, edge arrows, and every being's aura shaped by its EP, magicules and alignment. Great SageMechanicEarly access Skill analysis Master a skill without using it: magicule cost, durations per class, threads and budget, the ten-cell gauge, failure chance and Precision. Great SageMechanic Configuration (race_config.toml) Tune the eight races' stats, the evolution requirements and whether the starting races appear in the selector. Seraph of the SlimeConfigurationIn development The Angels Date a Slime's eight Angels side by side: sephirah, Spirit, number of modes, costs, cooldowns, signature technique, crystal and the version they arrived in. Date a SlimeOverview Races and evolution tree The eight races of Seraph of the Slime, their two evolution paths and the Fallen Seraph that links them. Seraph of the SlimeRaceIn development Voice command list All 219 voice commands by family, with what the Sage answers, the limits of each, and how numbers are read in Japanese. Great SageCommands Records The catalogue of every skill in the modpack: class, mastery, magicule cost, source mod, search, filters and sorting. Great SageInterface Dependencies and compatibility What you need to install to play Date a Slime, client and server side, and how it gets along with Great Sage, other mods and shader packs. Date a SlimeGuide Changelog Every version of Date a Slime: 0.0.1, the first public release, and 0.0.2 in early access, with four more Angels and Sephira in survival. Date a SlimeChangelog Sanguinem Fledgling Vampire starting race: burned by the sun, not healed by food, it feeds by biting. Seraph of the SlimeRaceIn development Metatron Origami Tobiichi's angel: a crown of eight light cannons that hunt, rain light on the ground, fire a 96-block beam, lock onto a target and give you wings. Date a SlimeSkill Sanguinem Noble Vampire aristocrat, raised by a Progenitor's blood; can become a Progenitor or a Fallen Seraph. Seraph of the SlimeRaceIn development Progenitor Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP. Seraph of the SlimeRaceIn development First Progenitor The peak of Sanguinem: 2,000,000 EP and the True Demon Lord awakening; the sun no longer touches it. Seraph of the SlimeRaceIn development Camael (Axe and Cannon) Kotori's weapon: an axe of flame that sets what it strikes ablaze, and rebuilds itself into Megiddo, a right-click charged cannon whose shot pierces the terrain for 96 blocks. Date a SlimeWeapon Hyakuya Child Orphan of the Hyakuya Sect: a hard starting race, barely stronger than a Human, but a Seraph sleeps within. Seraph of the SlimeRaceIn development Battle Mode The Great Sage raises your guard for you: it keeps your toggle skills up and recasts the others as soon as their cooldown ends, for as long as the mode lasts. Great SageMechanic Rasiel Nia Honjo's book, the Angel of Chokmah: it reads whatever you aim at and, on its blank page, answers what you draw or write — find, travel, summon, protect. Date a SlimeSkillEarly access Rasiel's Blank Page The 18 entries you can draw or write in Rasiel: shape, keywords, magicule price, cooldown, range and limits of each one. Date a SlimeSkillEarly access Seraph Vessel A body harbouring a Seraph: it can awaken it for 30 seconds (+6 attack, +25% speed, +8 armor). Seraph of the SlimeRaceIn development Seraph of the End The angel of judgement fully awakened: flies at will; requires 1,000,000 EP and the True Hero awakening. Seraph of the SlimeRaceIn development Zaphkiel's Flintlock Kurumi's flintlock pistol, given by Zaphkiel's Manifest: right-click to fire a plain bullet or the loaded one, sneak to shoot it into your own temple. Date a SlimeWeapon Fallen Seraph A vampire who absorbed a Seraph Fragment: it flies, bites and barely fears the sun. Seraph of the SlimeRaceIn development Zaphkiel, Emperor of Eternity Kurumi Tokisaki's angel: a colossal clock at your back, a flintlock and a musket, twelve bullets of time paid from a time bar, the shadow and the City of Devouring Time. Date a SlimeSkill The Twelve Bullets of Zaphkiel Aleph, Bet, Gimel, Dalet, Hei, Vav, Zayin, Het, Tet, Yud, Yud Aleph, Yud Bet and the plain bullet: what each does on yourself, on a target and on the ground, with durations and costs. Date a SlimeSkill The Time Bar Kurumi's time: the crimson bar under Tensura's bars that pays for Zaphkiel's powers, refills on its own up to 100% and climbs to 1500% by devouring other people's time. Date a SlimeMechanic Camael Kotori Itsuka's angel: a battle axe made of flame, fire techniques, a rebirth that refuses death, and Megiddo, the cannon that scorches the earth for 96 blocks. Date a SlimeSkill Haniel The Forgery Witch, Natsumi's Angel: a flying broom, a mirror that turns monsters into harmless animals or locks them away, a perfect disguise, and the Kaleidoscope that copies someone else's Angel. Date a SlimeSkillEarly access