Records
The catalogue of every skill in the modpack: class, mastery, magicule cost, source mod, search, filters and sorting.
The Records (Archives in French, kanji 能力) are the catalogue of every skill in the modpack, not just yours. The Sage shows what the game really knows about each one: its class, whether you own it, your mastery, its magicule cost and the mod that added it. It is the page to open when you wonder where a skill comes from or how much it costs.
What the list holds
The list is read from the game registry every time it opens: any loaded mod shows up by itself, including addons Great Sage has never heard of. Only Tensura skills are listed (magic and battlewills, which share the same registry, are not).
Each row shows:
| Element | Detail |
|---|---|
| Class chip | On the left, in the class colour (the same palette as the announcements) |
| Name | Bright if you own it; faded otherwise — the catalogue shows what is possible without mistaking it for what you have |
| Mastery gauge | Drawn under the name once mastery has started |
| Right column | Your mastery if you own it, otherwise its learning cost in magicules |
A skill's card
Click a row to open its card next to the list (click again or Esc to close it). Opening the card of a skill you do not have makes the Sage say 否 未取得 ("not acquired").
| Line | Content |
|---|---|
| Class | Intrinsic, Common, Extra, Unique, Ultimate, Resistance |
| State | Acquired / Not acquired |
| Mastery | If acquired: current / max (percentage), with a bar |
| Mastery cap | If not acquired: the mastery ceiling |
| Learning cost | The real magicule cost (see below) |
| Source | The mod id (tensura, trnightmare, …) |
| Identifier | The skill's internal name |
The cost shown is the real one
The cost is taken as precisely as possible: the cost computed on your own instance when you own the skill, otherwise the value the game computed and cached, and the class default as a last resort. It is the same cost an analysis takes when it starts.
Search, filter, sort
- The magnifier opens a search field: type part of the displayed name or the identifier. Backspace deletes, Esc closes.
- The funnel opens the sort and filter panel. Its options are read from the list: you will not see "Ultimate" if no installed mod adds one. Right-click the funnel to reset everything.
| Criterion | Options | Type |
|---|---|---|
| Class | the classes present | combinable |
| Mod | the mods present | combinable |
| State | All · Acquired · Missing · Mastered · In progress | single |
| Sort by | Class · Name · Mastery · Cost | single |
| Order | Ascending · Descending | single |
Nothing ticked in a combinable criterion = nothing filtered. On a tie, every sort falls back to the name, so the list does not shuffle between openings. Class order follows the tierOrder client setting.
Silencing a skill
Right-click a row: the Sage will not announce it again ("He will not name that one again."). Right-click again to undo. This adds or removes the id from the skillBlacklist list; the skill stays in the Records, since silencing an announcement does not deny its existence. See Skill announcements.
By voice
| You say | Answer |
|---|---|
| "how many skills exist" | The number of skills in the pack |
| "what skills am I missing" | How many you lack |
| "how much does predator cost" | The magicule cost to acquire it |
| "which mod added …" | The mod it comes from |
| "open the records" | Opens the Sage menu |
The full list is on Voice command list.
