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Records

The catalogue of every skill in the modpack: class, mastery, magicule cost, source mod, search, filters and sorting.

Released Interface v0.0.4 3 min read

The Records (Archives in French, kanji 能力) are the catalogue of every skill in the modpack, not just yours. The Sage shows what the game really knows about each one: its class, whether you own it, your mastery, its magicule cost and the mod that added it. It is the page to open when you wonder where a skill comes from or how much it costs.

Sage menu (G) → Records
Access
Every loaded skill
Content
Class, then name
Default sort
0.0.4
Since

What the list holds

The list is read from the game registry every time it opens: any loaded mod shows up by itself, including addons Great Sage has never heard of. Only Tensura skills are listed (magic and battlewills, which share the same registry, are not).

Each row shows:

Element Detail
Class chip On the left, in the class colour (the same palette as the announcements)
Name Bright if you own it; faded otherwise — the catalogue shows what is possible without mistaking it for what you have
Mastery gauge Drawn under the name once mastery has started
Right column Your mastery if you own it, otherwise its learning cost in magicules

A skill's card

Click a row to open its card next to the list (click again or Esc to close it). Opening the card of a skill you do not have makes the Sage say 否 未取得 ("not acquired").

Line Content
Class Intrinsic, Common, Extra, Unique, Ultimate, Resistance
State Acquired / Not acquired
Mastery If acquired: current / max (percentage), with a bar
Mastery cap If not acquired: the mastery ceiling
Learning cost The real magicule cost (see below)
Source The mod id (tensura, trnightmare, …)
Identifier The skill's internal name

The cost shown is the real one

The cost is taken as precisely as possible: the cost computed on your own instance when you own the skill, otherwise the value the game computed and cached, and the class default as a last resort. It is the same cost an analysis takes when it starts.

Search, filter, sort

  • The magnifier opens a search field: type part of the displayed name or the identifier. Backspace deletes, Esc closes.
  • The funnel opens the sort and filter panel. Its options are read from the list: you will not see "Ultimate" if no installed mod adds one. Right-click the funnel to reset everything.
Criterion Options Type
Class the classes present combinable
Mod the mods present combinable
State All · Acquired · Missing · Mastered · In progress single
Sort by Class · Name · Mastery · Cost single
Order Ascending · Descending single

Nothing ticked in a combinable criterion = nothing filtered. On a tie, every sort falls back to the name, so the list does not shuffle between openings. Class order follows the tierOrder client setting.

Silencing a skill

Right-click a row: the Sage will not announce it again ("He will not name that one again."). Right-click again to undo. This adds or removes the id from the skillBlacklist list; the skill stays in the Records, since silencing an announcement does not deny its existence. See Skill announcements.

By voice

You say Answer
"how many skills exist" The number of skills in the pack
"what skills am I missing" How many you lack
"how much does predator cost" The magicule cost to acquire it
"which mod added …" The mod it comes from
"open the records" Opens the Sage menu

The full list is on Voice command list.