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Gamerules
Great Sage's six gamerules: who hears announcements, whether the Sage answers, whether it grows, the birth scene, shader rendering and the server-wide Voice of the World.
Configuration
Every option of Great Sage's two files, greatsage-client.toml (your display, voice and mic) and greatsage-common.toml (what the server decides), with default, range and effect.
Dependencies and compatibility
What you need to install to play Date a Slime, client and server side, and how it gets along with Great Sage, other mods and shader packs.
Configuration (race_config.toml)
Tune the eight races' stats, the evolution requirements and whether the starting races appear in the selector.
Gamerules
Date a Slime's nine gamerules: terrain, the Extractor, chains, sky sanctums and Qlipha Crystals. They can be changed in game, without a restart.
Changelog
Every version of Great Sage, from 0.0.7 in early access (server-wide Voice of the World, shader rendering, ceremony scenes) back to the very first 0.0.1.
The Voice of the World
世界の言葉, the voice of the world itself: it brings you into being, receives the Great Sage's petitions and, since 0.0.7, announces other players' awakenings and Harvest Festivals to the whole server.
Sephira Extractor
The ritual machine that tears a Sephira Crystal out of a player's body: capture on the cross, a group ritual, and the victim loses their Angel and dies. Built for multiplayer servers.
Frequently asked questions
Answers to the most common questions about Great Sage: the G key not responding, chatty announcements, birth and Uniques, voice input, servers, Raphael and performance.
Frequently asked questions
Answers to the most common questions about Date a Slime: getting an Angel, Qlipha Crystals, the mode wheel, sanctums, Angel weapons and servers.
Getting started
Installing Great Sage and its dependencies, what happens in the first minutes of a new world, and the settings worth knowing right away.
Commands
Every Great Sage command: announcement and scene previews, admin tools (/greatsage grant, xp, sigils, mark, worldvoice) and the client commands /sage, /sagescene, /sageraphael, /sagedemo.
Voice commands
Talk to the Great Sage offline: installing Vosk and the models, seven languages, wake word or push-to-talk, and /sage by keyboard.
Sword Skills
The sword techniques from SAO's other games, launched with one key or by saying their name.
Configuration
Every setting: incantations, Genesis, armor footsteps, voice, sign of Stacia, and Fanatio's and Deusolbert's own files.
Assess Mode
The Sage's gaze (V, B): auras through walls, lock and scan, range, the target sheet, failure beyond ten times your EP, and nausea.
Getting started
Install AstroStuff and its dependencies, get the Nichirin of the Frost Pillar and land your first draw.
Getting started
Install Seraph of the Slime, pick your starting race and know what to do in your first hours.
Getting started
Install Slime Art Online, cast your first incantation, open a Stacia Window and understand the two authorities.
Frequently asked questions
Answers to the most common questions about Seraph of the Slime's races, items and armory.
Frequently asked questions
The questions people ask when discovering the Sacred Arts, the Divine Objects and voice casting.
Seraph of the Slime
Owari no Seraph in Tensura: Reincarnated: eight vampire and seraphic races, a sealed armory and the cursed demon weapons.
System Call: casting a Sacred Art
How an incantation is built: System Call, Generate, shape, flight arguments and closing word — by voice or in chat.
Skill analysis
Master a skill without using it: magicule cost, durations per class, threads and budget, the ten-cell gauge, failure chance and Precision.
Starburst Stream
Kirito's dual-blade skill: sixteen chained strikes of the Elucidator and the Dark Repulser.
Mother's Rosario
Yuuki's original skill: eleven thrusts, two crossing diagonals and a final strike at the centre.
Shader rendering
The 0.0.7 sageShaderRendering gamerule: the Sage's console, redrawn announcements, ceremonies as full-screen scenes, the Sea of Souls and skill fusion. What it changes, and how to go back to classic rendering.
Roadmap
What is in progress and planned for Great Sage: the public release of 0.0.7, an obtainable Raphael, voice lines left to record, and longer-term ideas.
Settings and What's new
The Settings page of the Sage menu (30 settings editable in game, gestures, defaults) and the "What's new" page after an update.
Getting started
Install Date a Slime, get your first Angel (in survival or by command), equip it, switch modes, and know where to go next.
Sanguinem Fledgling
Vampire starting race: burned by the sun, not healed by food, it feeds by biting.
The Sky Sanctums
Seven giant islands floating at the top of the sky, one per Spirit: what they look like, where and how often they spawn, their chests, and how their Spirit comes back.
Angel Mode Wheel
Hold G to open a wheel showing every mode of your Angel: aim at a slice, release, done. Essential for Zaphkiel's sixteen modes.
Controls & settings
AstroStuff adds no keybind and no config file: the Nichirin is played with the attack button and the hotbar. What changes with Epic Fight.
Luminous Element
Light: heals allies, burns the undead, lights up.
Hyakuya Child
Orphan of the Hyakuya Sect: a hard starting race, barely stronger than a Human, but a Seraph sleeps within.
Battle Mode
The Great Sage raises your guard for you: it keeps your toggle skills up and recasts the others as soon as their cooldown ends, for as long as the mode lasts.
Trace and Unit IDs
Target a unit by the ID read in its Stacia Window: your elements hunt it wherever it is.
Merge Element and Grand Arts
Fuse your elements into cores, then unleash them as Pillar, Meteor, Tempest, Dome or Rain: the arts of a hundred-command incantation.
