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Sword Skills

The sword techniques from SAO's other games, launched with one key or by saying their name.

In development Guide v0.0.1 2 min read

Before the Underworld, there were Aincrad and ALfheim. Sword Skills come from those other Sword Art Online games: they are not Sacred Arts, but techniques belonging to the sword you hold. No System Call, no Sacred Power, no authority: weapon in hand, a key or a name is enough.

The skills

Skill Required sword(s) Strikes Damage Cooldown
Starburst Stream Elucidator in the right hand + Dark Repulser in the left 16, in an area in front of you 80 % of the sword per strike, 160 % the last 20 s
Mother's Rosario Yuuki's Sword in hand 11, on a single target 5 × 10, then 20 25 s

Launching them

The X key

One key for every skill (Sword Skill in the controls, rebindable): what you hold decides which one fires. With no skill sword in hand, it does nothing. See Controls.

The name, in chat

Simply type the name in chat, without System Call:

txt
Starburst Stream
Mother's Rosario

The message is not broadcast to the whole server: like an incantation, only players within 24 blocks read it. If the sword is not in hand or is cooling down, nothing fires (Mother's Rosario says so above the hotbar).

The name, by voice

  • "Mother's Rosario" can be said on its own, like a weapon art: the microphone hears it even outside an incantation.
  • "Starburst Stream" is only picked up by the microphone, in this version, inside an open incantation: say "System Call, Starburst Stream", or use the key instead.

See Voice recognition.

Shared rules

  • Every strike counts: the target gets no invulnerability break between strikes, even a few tenths of a second apart.
  • Heaviness: after the skill, one second of Slowness III — you don't recover from such an assault right away.
  • Breaking off: if the sword leaves your hand (or either of the two for Starburst Stream), the skill stops; the cooldown, however, has already been taken.
  • Cooldown: it shows on the sword in your hotbar, like an Ender Pearl's.
  • Your own pets are never hit.
  • Damage follows the server's damageMultiplier setting (Configuration).