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Races and evolution tree The eight races of Seraph of the Slime, their two evolution paths and the Fallen Seraph that links them. Seraph of the SlimeRaceIn development Trace and Unit IDs Target a unit by the ID read in its Stacia Window: your elements hunt it wherever it is. Slime Art OnlineMechanicIn development Configuration (race_config.toml) Tune the eight races' stats, the evolution requirements and whether the starting races appear in the selector. Seraph of the SlimeConfigurationIn development Sanguinem Fledgling Vampire starting race: burned by the sun, not healed by food, it feeds by biting. Seraph of the SlimeRaceIn development Hyakuya Child Orphan of the Hyakuya Sect: a hard starting race, barely stronger than a Human, but a Seraph sleeps within. Seraph of the SlimeRaceIn development Sanguinem Noble Vampire aristocrat, raised by a Progenitor's blood; can become a Progenitor or a Fallen Seraph. Seraph of the SlimeRaceIn development Progenitor Lord of Sanguinem, on par with Krul Tepes: it takes a name, three bosses and 400,000 EP. Seraph of the SlimeRaceIn development First Progenitor The peak of Sanguinem: 2,000,000 EP and the True Demon Lord awakening; the sun no longer touches it. Seraph of the SlimeRaceIn development Seraph Vessel A body harbouring a Seraph: it can awaken it for 30 seconds (+6 attack, +25% speed, +8 armor). Seraph of the SlimeRaceIn development Seraph of the End The angel of judgement fully awakened: flies at will; requires 1,000,000 EP and the True Hero awakening. Seraph of the SlimeRaceIn development Fallen Seraph A vampire who absorbed a Seraph Fragment: it flies, bites and barely fears the sun. Seraph of the SlimeRaceIn development Reincarnation The birth scene that replaces Tensura's screen: the Voice of the World confirms your death, you draw three wishes, the first always grants a Unique skill, then you pick your species. Rules, figure shuffling and settings. Great SageMechanic Getting started Install Seraph of the Slime, pick your starting race and know what to do in your first hours. Seraph of the SlimeGuideIn development Frequently asked questions Answers to the most common questions about Seraph of the Slime's races, items and armory. Seraph of the SlimeFAQIn development Seraph of the Slime Owari no Seraph in Tensura: Reincarnated: eight vampire and seraphic races, a sealed armory and the cursed demon weapons. Seraph of the SlimeOverviewIn development Sealing Chains The chains that drag an Angel carrier to the Extractor by force: a charged throw, then a timing duel between the Spirit who yanks and the holders who brace, in formation around them. Date a SlimeItem System spells The five commands that don't throw elements: Transfer Durability, Deep Freeze, Remove Core Protection, Wing Shape and Mirror Shape. Slime Art OnlineGuideIn development Roadmap What already works in Seraph of the Slime, what is in progress and what is planned. Seraph of the SlimeGuideIn development Roadmap Where Slime Art Online stands: what already exists in the development build and what is still open. Slime Art OnlineGuideIn development Changelog Every version of Great Sage, from 0.0.7 in early access (server-wide Voice of the World, shader rendering, ceremony scenes) back to the very first 0.0.1. Great SageChangelog Slime Art Online The Sacred Arts of Sword Art Online: Alicization in Tensura: spoken incantations, the Stacia Window, Divine Objects, Integrity Knights, the Sword Golem and dragons. Slime Art OnlineOverviewIn development System Call: casting a Sacred Art How an incantation is built: System Call, Generate, shape, flight arguments and closing word — by voice or in chat. Slime Art OnlineMechanicIn development Transfer Durability Give your own life to another unit, point for point, along a stream of light. Slime Art OnlineSpellIn development Integrity Knight Armor (Alice) Alice Synthesis Thirty's golden armor: gilded plates, royal-blue coat, great cape and osmanthus-flower diadem. Slime Art OnlineArmorIn development Voice coverage Mod by mod, how many skills and species the Great Sage can name out loud: 586 skills, 182 species, 1,354 sound entries in 0.0.7. Great SageGuide Deep Freeze The Administrator's command: the target becomes a motionless stone statue that only takes half damage. Slime Art OnlineSpellIn development Entire Command List "System Call, Inspect Entire Command List": the system's spellbook, every command and its effect. Slime Art OnlineInterfaceIn development Incantation console The panel on the left of the screen during an incantation: spoken commands, held elements, local Sacred Power. Slime Art OnlineInterfaceIn development Remove Core Protection Strip a unit of its core protection: for twelve seconds, every hit deals half again as much. Slime Art OnlineSpellIn development Observations The archive of creatures read in Assess Mode: 3D model, species, abilities, average EP across readings, where the file is stored. Great SageInterface Roadmap What is in progress and planned for Great Sage: the public release of 0.0.7, an obtainable Raphael, voice lines left to record, and longer-term ideas. Great SageGuidePlanned Incantation reference Every phrase the mod recognises, in chat and by voice, with its effect — the complete cheat sheet. Slime Art OnlineGuideIn development Credits Who makes Great Sage, what it is built on (Tensura: Reincarnated, ManasCore, Vosk, NeoForge, fonts), and the place kept for those who support it. Great SageGuide Noble's Blood A vial of a vampire noble's blood: five vials turn a Human into a Sanguinem Fledgling. Seraph of the SlimeItemIn development Vampirism: sun, blood and bite How Sanguinem vampires live: tiered sun weakness, food that no longer heals, and the bite. Seraph of the SlimeMechanicIn development Seraph Fragment The shard that turns a Sanguinem Noble or Progenitor into a Fallen Seraph. Seraph of the SlimeItemIn development Umbra Element Darkness: blinds, weighs down, marks through walls, grants invisibility. Slime Art OnlineMechanicIn development Aqueous Element Water: pushes, extinguishes, drowns fire creatures, lets you breathe underwater. Slime Art OnlineMechanicIn development Seraph Awakening The Seraph Vessel's ability: 30 seconds of angelic power, +6 attack, +25% speed, +8 armor. Seraph of the SlimeMechanicIn development Element shapes The fifteen shapes you can give held elements (Arrow, Spear, Vortex, Dragon…): speed, damage, range and quirks. Slime Art OnlineMechanicIn development Flight arguments Fly Straight, Fly Spiral, Fly Arc, Orbit, Scatter, Return, Enlarge and Compress Element: change a volley's path and size. Slime Art OnlineMechanicIn development Seraph Exhaustion Awakening's backlash: 2 min 30 s during which the Seraph cannot be woken again. Seraph of the SlimeMechanicIn development Discharge, Burst Element and Adhere The three closing words of an incantation: launch, burst on the spot, or make the element cling to a target, a block or yourself. Slime Art OnlineMechanicIn development Merge Element and Grand Arts Fuse your elements into cores, then unleash them as Pillar, Meteor, Tempest, Dome or Rain: the arts of a hundred-command incantation. Slime Art OnlineMechanicIn development Genesis The ultimate incantation: six stanzas, forty Amplify, and a crater at least a hundred blocks in radius. Slime Art OnlineMechanicIn development