AstroWiki
FR

Umbra Element

Darkness: blinds, weighs down, marks through walls, grants invisibility.

In development Mechanic v0.0.1 2 min read

The Umbra Element is darkness. Its damage is average (×1), but every blow plunges the target into darkness and weighs it down. Clung to a creature, it marks it: you can see it through walls for minutes. Clung to yourself, it makes you invisible. It is the hunter's element.

Generate Umbra Element
Incantation
×1
Damage multiplier
5.1
Arrow at SCA 1
10
Arrow at SCA 50
8 Sacred Power
Cost
Abyssal
Epithet

In a volley

An umbra element that hits a creature deals full magic damage and gives it:

  • Darkness 3.5 s (3 s + 0.5 s per step of strength);
  • Slowness I 2.5 s (2 s + 0.5 s per step of strength).

It is the simplest element to start with: System Call. Generate Umbra Element. Discharge. is the very first incantation people try.

Burst Element

In a Burst, darkness engulfs everything the explosion touches. Mixed with light, it causes the most violent reaction in the mod:

Mixed with Reaction Effect
Luminous Paradox damage ×2.5 — the caster loses up to half their remaining health

Details: Element reactions.

Adhere

The aimed target (24 blocks) is marked: Glowing for 8 s per element (2 minutes at most), visible through walls, and Slowness I 3 s + 1 s per element. Ideal for following a runaway, then catching it with a Trace.

With no creature in sight, you turn invisible for 5 s per element (50 s for ten). Umbra does not cling to blocks: aiming at a block hides yourself instead.

In Grand Arts

When umbra dominates the cores, the Grand Art takes the epithet Abyssal: Abyssal Pillar, Abyssal Meteor, Abyssal Tempest, Abyssal Dome, Abyssal Rain. See Merge Element and Grand Arts.