Element shapes
The fifteen shapes you can give held elements (Arrow, Spear, Vortex, Dragon…): speed, damage, range and quirks.
A freshly generated element is only a small orb at a fingertip. Form Element, <Shape> Shape gives it a shape: the elements leave your fingers and line up in front of you, pointed where you look — arrows in a fan, swords in a portcullis, shields overlapping like scales. The shape decides everything: speed, damage, flight time, and what happens on impact. There are fifteen: twelve that fly, three that are placed.
Saying a shape
System Call. Generate Luminous Element. Form Element, Arrow Shape. Discharge.
Form Elementcan be left out:Arrow Shapealone is enough (spoken, it often gets lost).- The shape applies to all held elements, and to each core.
- You can change your mind: the last shape spoken is the one that leaves. The change from one to the other is visible (a little under half a second).
- You must hold at least one element, otherwise: "There is no element to form."
Thrown shapes
Damage for one element at power 1, before the element's multiplier; speed in blocks per second; flight time before the element fades.
| Shape | Incantation | Damage | Speed | Time | Special |
|---|---|---|---|---|---|
| Orb | (no shape) | 3 | 26 | 3 s | — |
| Arrow | Arrow Shape |
5 | 44 | 4 s | fast, follows its target well |
| Bird | Bird Shape |
4 | 19 | 7 s | weaves, hunts for a long time |
| Sword | Sword Shape |
9 | 27 | 4.5 s | heavy |
| Spear | Spear Shape |
7 | 54 | 3.5 s | goes through 3 creatures |
| Sphere | Sphere Shape |
4 | 17 | 4.5 s | explodes in an area at the end of its flight |
| Crescent | Crescent Shape |
6 | 32 | 2.25 s | spins and goes through everything |
| Serpent | Serpent Shape |
5 | 21 | 8 s | weaves, turns sharpest of all |
| Needle | Needle Shape |
2.5 ×3 | 62 | 2.75 s | three needles per element, goes through 1 creature |
| Chain | Chain Shape |
3 | 36 | 3.5 s | binds: the target stops dead, Slowness VI 3 s |
| Dragon | Dragon Shape |
12 | 18 | 10 s | weaves, hunts slowly, explodes in an area |
| Butterfly | Butterfly Shape |
3.5 | 20 | 8 s | erratic flight; each hit heals you 1.5 health |
| Hammer | Hammer Shape |
10 | 23 | 3.5 s | knocks the target away; shockwave of 3 blocks (40 % damage) |
Actual damage is: shape damage × (1 + SCA / 50) × element multiplier. An umbra arrow at SCA 50 therefore deals 5 × 2 × 1 = 10.
Following the target
Without Fly Straight, elements chase the creature you are aiming at when you say Discharge (48 blocks, in a narrow cone around your gaze), or the one you designated with Trace. Each shape turns more or less sharply: serpent and butterfly stick to their prey, crescent and needle barely deviate. A traced target is chased four times longer, with tighter turns.
Area bursts
The sphere and the dragon explode at the end of their flight like a small Burst (at least three elements' worth). Any core of 8 elements or more does the same, whatever its shape.
Placed shapes
They do not fly: they appear on the spot at Discharge and stay for a while. The dominant element of what you held gives them its colour and effect. Their size and duration depend on the total number of elements (cores included).
A vertical disc two steps in front of you, facing your gaze. It stops other people's projectiles (arrows, fireballs, enemy elements); yours pass through. It does not follow you.
- Radius: 1.4 blocks for one element, 3.1 for ten, 9 at most.
- Duration: 4 s + 1 s per element (34 s at most).
A wall set on the ground, a few blocks in front of you, across your line of sight. It stops other people's projectiles and pushes back creatures trying to cross it (neither you nor your allies).
- Half-width: 2.4 blocks for one element, 4.4 for ten, 14 at most; height about 1.3 times the half-width.
- Duration: 10 s + 0.5 s per element (40 s at most).
A whirlwind placed on the aimed creature, or where you look (32 blocks). It pulls everything around it toward its axis, spins it and lifts it, inflicting its element twice a second: a fire vortex burns, an ice vortex freezes, a water vortex douses and pushes.
- Radius: 2.1 blocks for one element, 3.4 for ten, 10 at most; it pulls from up to 1.8 times that radius.
- Duration: 5 s + 0.25 s per element (20 s at most).
- Damage per hit: 1 + 0.5 × √(elements), × power and element multiplier.
Shapes and cores
A plain shape spoken on cores (Merge Element) makes each core a giant of that shape: bigger (up to six times), slower, and far stronger — a core of n elements hits like n^0.85 elements (a core of 10 ≈ 7 arrows in one).
Other shapes
| Incantation | What it is |
|---|---|
Pillar Shape, Meteor Shape, Tempest Shape, Dome Shape, Rain Shape |
Grand Arts, on cores: Merge Element and Grand Arts |
Genesis Shape |
the ultimate incantation: Genesis |
Wing Shape |
the elements become wings: Wing Shape |
Mirror Shape |
a mirror that reflects projectiles: Mirror Shape |
