Discharge, Burst Element and Adhere
The three closing words of an incantation: launch, burst on the spot, or make the element cling to a target, a block or yourself.
An incantation closes on a closing word. There are three, and they do three very different things with the same elements: Discharge launches them, Burst Element makes them explode on the spot, Adhere makes them cling to a creature, a block or yourself. Whatever the word, the incantation closes: you must say System Call again for the next one.
With no element held, all three are refused: "There is no element to release." Each one earns 1 System Control Authority experience point per element, cores included (System and Object Control Authority).
Discharge
Discharge releases what you hold in its shape:
- thrown shape (arrow, spear, dragon…): the elements leave one by one, a tenth of a second apart, from where you saw them; the cores follow. They chase the creature you aim at (48 blocks, in a narrow cone around your gaze) or the target of a Trace, unless
Fly Straight; - placed shape (
Shield,Wall,Vortex): the barrier or whirlwind appears; - Grand Art shape (
Pillar,Meteor…): the Grand Art falls on the target, up to 96 blocks away — see Merge Element and Grand Arts; - Genesis Shape: refused until the 40
Amplifyhave been said — see Genesis; - Wing Shape, Mirror Shape: the spell takes effect — see Wing Shape and Mirror Shape.
Without a shape, the elements leave as orbs (3 damage). See Element shapes and Flight arguments.
Burst Element
Burst Element (or just Burst, as in the anime) makes everything you hold explode, elements and cores together, right in front of your hand — or two blocks in front of your eyes if you hold cores. Every creature within the radius is hit, except you.
The explosion's size follows the square root of the number of elements: ten elements do not make a radius ten times larger, but a core of a hundred fills a clearing.
| Elements | Radius | Damage at the centre |
|---|---|---|
| 1 | 3.3 blocks | 2.7 |
| 2 | 3.8 | 3.6 |
| 5 | 4.7 | 5.8 |
| 10 | 5.7 | 9.1 |
| 20 | 7.1 | 14.7 |
| 50 | 10 | 28.9 |
| 100 | 13.2 | 49.3 |
Damage at power 1, to be multiplied by (1 + SCA / 50) and by the dominant element's multiplier. It falls off with distance down to half at the edge of the explosion. The radius does not exceed 18 blocks, except with a firestorm (×1.4).
In the explosion:
- the dominant element delivers the blow and its full effect;
- every other element making up at least one fifth adds its effect — and reacts with the others: steam, firestorm, glacier, paradox… see Element reactions;
- cryogenic freezes water around, aqueous puts out fires (8 blocks at most).
Adhere
Adhere makes the elements cling to what you look at. Only the dominant element acts, with more strength and duration the more elements there are. The target is chosen in this order:
- the unit designated by a Trace, wherever it is;
- otherwise, the creature you aim at, up to 24 blocks (in a narrow cone, in sight);
- otherwise, the block you look at, up to 24 blocks — for the elements that can cling to one;
- otherwise, yourself.
| Element | On a creature | On a block | On yourself |
|---|---|---|---|
| Thermal Element | sets it on fire | lights a fire | Fire Resistance |
| Cryogenic Element | freezes and slows | freezes nearby water | thaws + Fire Resistance |
| Aerial Element | throws it into the air | — | a dash where you look |
| Luminous Element | heals (or burns a hostile creature) | a level-15 light | healing + Regeneration |
| Umbra Element | marks it through walls | — | invisibility |
| Metallic Element | weighs it down | — | Resistance |
| Crystal Element | crystal armor (allies, players) or Weakness | — | Absorption |
| Aqueous Element | puts out, drowns fire creatures | puts out fires, hydrates farmland | Water Breathing + Dolphin's Grace |
A "—" means the element does not cling to blocks: it comes back to you. Exact durations are on each element's page.
