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Aqueous Element

Water: pushes, extinguishes, drowns fire creatures, lets you breathe underwater.

In development Mechanic v0.0.1 2 min read

The Aqueous Element is water. Against an ordinary creature it hits softly (×0.7) but pushes it back and puts it out. Against a fire creature it is the deadliest of the eight: ×2.5. Outside combat, it is the practical element above all — putting out a blaze, watering a field, breathing underwater.

Generate Aqueous Element
Incantation
×0.7
Damage multiplier
×2.5
Against fire-immune
3.6
Arrow at SCA 1
12.8
Arrow at SCA 1, vs fire
Tidal
Epithet

In a volley

An aqueous element that hits a creature:

  • puts it out if it was burning;
  • pushes it back horizontally (less strongly than an aerial element, but without losing as much damage).

Against a Blaze, a Ghast, a Magma Cube or a Strider, its damage is multiplied by 2.5 — even more than cryogenic.

Burst Element

Present in a Burst (at least one fifth of the elements), it puts out every fire in a cube around the blast point (the blast radius, 8 blocks at most).

Mixed with Reaction Effect
Thermal Steam blindness 4 s
Cryogenic Glacier long freeze, Slowness IV 8 s, water freezes

Details: Element reactions.

Adhere

The aimed target (24 blocks) is put out. If it is fire-immune, it drowns: 2 damage per element. Otherwise, it gains Water Breathing for 10 s + 3 s per element.

With no creature in sight, the element puts out fires around the block you look at (24 blocks), over 2 blocks + 1 per element, and fully hydrates farmland. It always succeeds on a block: it never turns back to you in that case.

With no target and no block, you are put out and gain Water Breathing 30 s + 15 s per element and Dolphin's Grace 10 s + 5 s per element.

In Grand Arts

When water dominates the cores, the Grand Art takes the epithet Tidal: Tidal Pillar, Tidal Meteor, Tidal Tempest, Tidal Dome, Tidal Rain. See Merge Element and Grand Arts.