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Flight arguments

Fly Straight, Fly Spiral, Fly Arc, Orbit, Scatter, Return, Enlarge and Compress Element: change a volley's path and size.

In development Mechanic v0.0.1 3 min read

Between the shape and Discharge, a few more words change the way the volley flies: straight or corkscrewing, lobbed over a wall, circling around you, fanned out, like a boomerang; bigger or smaller. These are the flight arguments. There are eight: four motions (only one at a time) and four modifiers (which stack).

4 (the last one said wins)
Motions
4 (stackable)
Modifiers
−2 to +2 steps
Size
12 s
Orbit duration
70°
Scatter fan
txt
System Call. Generate Aerial Element. Generate Aerial Element. Form Element, Arrow Shape. Fly Arc. Enlarge Element. Discharge.

Arguments are spoken in any order, between the first Generate and Discharge, and only while you hold elements (otherwise: "There is no element to form.").

Motions

Without a motion, elements chase the creature you aim at when you say Discharge (48 blocks, in a narrow cone around your gaze) or the target of a Trace. A motion replaces that behaviour; if you say several, only the last one counts.

Incantation Effect
Fly Straight straight ahead, where you look. No chasing — even a traced target is ignored.
Fly Spiral corkscrews around its path, each element offset from the others; keeps chasing the target.
Fly Arc leaves upward, then falls back like a mortar shell: over walls and shields. Only aims once past the apex, with turns 1.8 times tighter. Flies 1 s longer.
Orbit does not leave: the elements circle as a ring around you for 12 s and strike anything that comes close (each creature at most once per second). Goes through everything, ignores blocks, never hits you.

Modifiers

Incantation Effect
Scatter (or Scatter Element) the volley leaves as a 70° horizontal fan from end to end (needs at least two elements or cores). If there is a target, each element then turns toward it; with Fly Straight, the fan stays open.
Return boomerang: turns back at 45 % of its flight (or when hitting a wall), goes through 4 more creatures, strikes again on the way back what it hit going out, then vanishes when it reaches you. Never hits you.
Enlarge Element one step bigger (2 at most): heavier, slower, stronger.
Compress Element one step smaller (2 at most): faster, weaker, and it pierces one more creature per step.

Size steps

Enlarge and Compress offset each other: one of each brings you back to normal size.

Step Size Damage Speed Extra piercing
−2 (Compress ×2) ×0.59 ×0.66 ×1.3 +2
−1 ×0.77 ×0.81 ×1.14 +1
0 ×1 ×1 ×1 —
+1 ×1.3 ×1.23 ×0.88 —
+2 (Enlarge ×2) ×1.69 ×1.52 ×0.77 —

What ignores them

Flight arguments only affect volleys released by Discharge in a thrown shape. They have no effect on:

The one exception: Genesis requires all eight arguments to have been spoken at least once in the incantation (its third stanza).

Useful combinations

Combination What for
Needle Shape + Scatter + Fly Straight sweep a crowd with a wide fan
Arrow Shape + Fly Arc hit an archer hiding behind a wall or a shield
Crescent Shape + Orbit a spinning guard of blades around you, 12 s
Spear Shape + Compress Element ×2 a thin spear that goes through 5 creatures in a row
Sword Shape + Return hit the same target twice, going out and coming back
Serpent Shape + Fly Spiral a whirling volley that still sticks to its prey