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Camael

Kotori Itsuka's angel: a battle axe made of flame, fire techniques, a rebirth that refuses death, and Megiddo, the cannon that scorches the earth for 96 blocks.

Released Skill v0.0.1 7 min read

Camael (Blazing Annihilator, Camael) is the angel of the fifth sephirah, Gevurah, wielded by Kotori Itsuka. It is an angel of fire: a red-and-black battle axe that sets everything it touches ablaze, flames that close its bearer's wounds and raise them from a killing blow, and Megiddo, the axe taken apart and rebuilt as a cannon whose single shot carves a trench of scorched earth. It is a Tensura Ultimate skill.

Getting the angel

  • In creative or by command: /give @s dateaslime:sephira_gevurah, then right-click with the crystal in hand to absorb it. If you already have Camael, the crystal is refused and stays in your hand.
  • In survival (since 0.0.2, in early access): bosses have a 1% chance to drop a Qlipha Crystal. Kotori has no boss, so the Qlipha of Gevurah only comes from the random roll of bosses that are not Spirits (Ender Dragon, Wither, Warden, Elder Guardian, some Tensura bosses). It must then be purified by planting it in creatures. See Qlipha Crystals.

Usage

Put Camael in a skill slot of your Tensura preset and activate it with that slot's key. To switch modes, use Tensura's mode keys or hold G to open the mode wheel. Every mode is available as soon as you acquire the angel.

Camael works in two steps: Manifestation puts the axe in your hand, and the axe techniques (Blazing Crescent, Burning Whirl, Wall of Flame) only fire if you are carrying it, in axe form. Flames of Rebirth answers even without the weapon. The axe itself, and its cannon form, are described on Camael (Axe and Cannon).

All of Camael's fire is flame-element fire in Tensura's sense: fire resistances reduce it. It spares its bearer, their tamed animals and players in creative, but not your allies.

34 damage
Blazing Crescent
26 damage, 7.5 blocks
Burning Whirl
8 × 4.5 blocks, 8 s
Wall of Flame
+50% health over 3 s
Rebirth
back up at 40%, 1×/min
Passive
up to 400 damage, 96 blocks
Megiddo
3,000 magicules
Max cost
30 s
Max cooldown

The modes

Press. You raise your arm, flames wrap around you and, after half a second, the axe is born from the fire in your main hand. Whatever you were holding goes into your inventory (or drops if it is full). Press again to return the axe to the fire, wherever it is stored.

  • Cost: 400 magicules to call, nothing to dismiss.
  • Cooldown: 1 s.
  • Duration: unlimited; the axe stays until you dismiss it.

Press. A great downward swing, and 0.3 s later a crescent of fire flies straight ahead. It widens as it travels and passes through everything it hits; if it strikes a wall, it crashes into it and sets it on fire across its whole width.

  • Cost: 800 magicules.
  • Cooldown: 3 s.
  • Damage: 34, and the target burns for 8 s; slight knockback.
  • Range: about 32 blocks in just over a second.
  • Width: from 4.4 to 7.2 blocks.
  • Requirement: Camael on you, in axe form.

Press. The axe spins around you and, at 0.4 s, a ring of fire bursts from your feet and spreads out in half a second.

  • Cost: 1,200 magicules.
  • Cooldown: 6 s.
  • Damage: 26, and the target burns for 6 s.
  • Range: 7.5 blocks around you (up to 3 blocks above or below).
  • Effect: creatures hit are strongly knocked back outward and lifted.
  • Requirement: Camael on you, in axe form.

Press. A sweep of the arm raises a wall of fire 3 blocks in front of you, perpendicular to your gaze. It rises in half a second, holds, then falls.

  • Cost: 1,500 magicules.
  • Cooldown: 12 s.
  • Size: 8 blocks wide, 4.5 high.
  • Duration: 8 s.
  • Projectiles: it swallows every projectile that crosses it — arrows, fireballs, tridents, other angels' bullets — except yours: you shoot through it.
  • Damage: 7 every half second to anything standing in the wall, which burns for 5 s.
  • Requirement: Camael on you, in axe form.

Press. You spread your arms and Camael's flames cover your wounds.

  • Cost: 2,000 magicules.
  • Cooldown: 30 s.
  • Healing: 50% of your maximum health, restored over 3 s.
  • Cleansing: puts out the fire burning you and removes every harmful effect.
  • Requirement: none; you do not need the axe.

The passive, rebirth. As long as Camael is yours, even unmanifested, a blow that should kill you wraps you in fire instead: you get back up at 40% of your health, fire and harmful effects are cleared, and you gain Fire Resistance for 8 s and Resistance III for 3 s. Message: "The flames of Camael refuse your death." Once per minute. It does not work under Segva, nor against damage that goes through every protection (the void, /kill, the Sephira Extractor).

Megiddo, The Cannon. Press with the axe in your main hand: it comes apart and rebuilds itself as a cannon on your arm (2.4 s). Press again to get the axe back (1.4 s).

  • Cost: 3,000 magicules for each change of form.
  • Cooldown: 3 s.
  • Requirement: Camael in your main hand; not during a transformation.
  • Firing: hold right-click to charge, release to fire. Under 0.75 s of charge nothing fires; at 3 s the shot is at full power.
  • Power: from ~156 damage over 54 blocks (minimum charge) to 400 damage over 96 blocks (full charge), with a beam 1.5 to 3.2 blocks in radius. It passes through creatures and sets them on fire for 12 s.
  • Terrain: with the megiddoTerrain gamerule (on by default), it pierces the terrain and leaves a trench of scorched earth; without it, it stops at the first block.
  • Between shots: 2 s.

Full details on the cannon: Camael (Axe and Cannon).

Mode summary

Mode Cost Cooldown Effect
Manifestation 400 (call) / 0 (dismiss) 1 s The axe in your hand, or returned to the fire
Blazing Crescent 800 3 s Piercing crescent of fire, 34 damage, ~32 blocks
Burning Whirl 1,200 6 s 7.5-block ring, 26 damage, knockback
Wall of Flame 1,500 12 s 8 × 4.5 wall for 8 s, swallows projectiles
Flames of Rebirth 2,000 30 s +50% health over 3 s, cleanse; passive: back up at 40%
Megiddo 3,000 3 s Axe ↔ cannon; charged shot up to 400 damage, 96 blocks

Damage values are base values; Tensura then adjusts them according to the caster and the target's resistances.

Locks and limits

  • Segva (the lock of Michael) seals your skills, and the rebirth passive will not save you while you are sealed.
  • The axe techniques refuse to fire if Camael is not on you ("Camael is not in your hands.") or if it is a cannon ("Camael is a cannon right now. Use Megiddo again to bring the axe back.").
  • Megiddo can only be assembled in the main hand ("Hold Camael in your main hand to change its form.").
  • The weapon cannot be thrown, stored in a chest or placed on a display: it is a manifestation, not an item. See Camael (Axe and Cannon).
  • The flames and the scorched terrain respect server protections (claims, spawn); the megiddoTerrain gamerule turns off all terrain damage.
  • No Spirit boss wields Camael: Kotori is not in the mod as a boss.

Tips

  • Chain them: Blazing Crescent (3 s) to open at range, Burning Whirl (6 s) when they crowd you, Wall of Flame (12 s) against archers and spellcasters.
  • The Wall of Flame lets your shots through: stay behind it and answer through it.
  • Keep 3,000 magicules in reserve for Megiddo, and as many to get back to the axe.
  • Even a short Megiddo charge hurts: in a moving fight, a 0.75 s shot beats a full shot that misses.
  • The rebirth passive costs nothing and does not need the weapon: Camael protects you even when you fight with something else.
  • Near your base or allies, mind the megiddoTerrain gamerule: a full shot changes up to 6,000 blocks.

See also