Luminous Element
Light: heals allies, burns the undead, lights up.
The Luminous Element is the light of Solus. It is the healing element: it never wounds an ally, it heals them. Against the undead, it burns and hits twice as hard. Clung to a block, it leaves a glow that lights a cave for minutes.
Generate Luminous ElementIn a volley
Everything depends on who is hit:
| Target | Effect |
|---|---|
| You, your tamed animals, a player on your team | heals half the blow's damage + Regeneration I 3 s — no damage |
| Any other creature | damage ×0.9 + Glowing 4 s (3 s + 1 s per step of strength) |
| An undead (zombie, skeleton, Wither…) | damage ×2 + Glowing + set on fire 2 s |
A luminous volley can therefore cross a melee: it heals your allies and strikes your enemies.
Burst Element
In a Burst dominated by light, allies caught in the explosion are healed instead of hurt (you are never hit by your own Burst).
| Mixed with | Reaction | Effect |
|---|---|---|
| Umbra | Paradox | damage ×2.5 — and the caster pays part of it |
| Crystal | Prism | damage ×1.25 + blindness 4 s |
Details: Element reactions.
Adhere
If the aimed target (24 blocks) is an ally or any non-hostile creature, it is healed 2 health per element and gains Regeneration 5 s + 1 s per element (Regeneration II from 5 elements). If it is a hostile creature, it glows (Glowing 4 s + 2 s per element) and takes 1 damage per element (3 against an undead).
With no creature in sight, the element places an invisible level-15 light against the face of the block you look at (24 blocks), for 60 s + 30 s per element. It goes out by itself, even if the server restarted in the meantime.
With no target and no free block face, you are healed 2 health per element, with the same Regeneration.
In Grand Arts
When light dominates the cores, the Grand Art takes the epithet Solus: Solus Pillar, Solus Meteor, Solus Tempest, Solus Dome, Solus Rain. See Merge Element and Grand Arts.
- A Solus Pillar heals those standing in it at your side — you included.
- A Solus Dome heals you and your allies inside by 1 health per second.
