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Metallic Element

Metal: the heaviest physical blows, and metal skin.

In development Mechanic v0.0.1 2 min read

The Metallic Element is the heaviest of the eight: ×1.5 on damage, the strongest multiplier in the mod. But it is also the only one that strikes like a thrown object rather than magic: armor counts. Clung to yourself, it gives you metal skin.

Generate Metallic Element
Incantation
×1.5
Damage multiplier
projectile (armor counts)
Damage type
7.7
Arrow at SCA 1
15
Arrow at SCA 50
Iron
Epithet

In a volley

A metallic element that hits a creature deals physical projectile damage — reduced by armor and Projectile Protection, unlike the seven other elements — and slows it: Slowness II 2 s (1.5 s + 0.5 s per step of strength).

Against an unarmored creature, it is by far the deadliest element. Against a player in heavy armor, crystal (×1.15, magic) can do better.

The arrow (Arrow Shape) damage above is before armor. Heavy shapes suit it well: a metallic Hammer Shape deals 15 base damage at SCA 1. See Element shapes.

Burst Element

In a Burst, metal weighs down everything the explosion touches. Mixed with fire, it becomes molten metal:

Mixed with Reaction Effect
Thermal Molten metal damage ×1.4

Details: Element reactions.

Adhere

The aimed target (24 blocks) is weighed down: Slowness for 3 s + 1 s per element, stronger with more elements — Slowness I for one, II for two or three, III for four or five, up to Slowness V from eight.

With no creature in sight, you gain metal skin: Resistance for 10 s + 5 s per element — Resistance I, II from four elements, III from eight. Metal does not cling to blocks: aiming at a block protects yourself instead.

In Grand Arts

When metal dominates the cores, the Grand Art takes the epithet Iron: Iron Pillar, Iron Meteor, Iron Tempest, Iron Dome, Iron Rain. See Merge Element and Grand Arts.