Armor and outfits
The mod's nine sets — seven Integrity Knight armors, Kirito's coat and Yuuki's outfit — and their stats.
The mod has nine outfits: seven Integrity Knight armors (Alice, Eugeo, Bercouli, Fanatio, Deusolbert, Eldrie and an imaginary black knight), Kirito's Coat of Midnight and Yuuki's outfit. Each has its own 3D model, capes or coat tails that fly in the wind and, for the plate armors, a clank of metal with every step. This page compares them; each outfit then has its own detailed article.
Comparison table
Defense and durability read helmet / chestplate / leggings / boots; "—" means the piece does not exist.
| Outfit | Pieces | Defense | Toughness (per piece) | Knockback (per piece) | Durability | Repair |
|---|---|---|---|---|---|---|
| 4 | 3 / 8 / 6 / 3 | 3.5 | 0.1 | 440 / 640 / 600 / 520 | Gold ingot | |
| 4 | 3 / 8 / 6 / 3 | 3.5 | 0.1 | 440 / 640 / 600 / 520 | Netherite ingot | |
| 3 | — / 8 / 6 / 3 | 3.5 | 0.1 | — / 640 / 600 / 520 | Netherite ingot | |
| 4 | 3 / 8 / 6 / 3 | 3.5 | 0.1 | 440 / 640 / 600 / 520 | Netherite ingot | |
| 4 | 3 / 8 / 6 / 3 | 4 | 0.2 | 440 / 640 / 600 / 520 | Netherite ingot | |
| 4 | 3 / 8 / 6 / 3 | 3.5 | 0.1 | 440 / 640 / 600 / 520 | Netherite ingot | |
| 3 | — / 8 / 6 / 3 | 3.5 | 0.1 | — / 640 / 600 / 520 | Netherite ingot | |
| 3 | — / 8 / 6 / 3 | 2 | 0 | — / 528 / 495 / 429 | Leather | |
| 4 | 3 / 8 / 6 / 3 | 2 | 0 | 363 / 528 / 495 / 429 | Purple wool |
Full set
| Outfit | Armor points | Total toughness | Knockback resistance | Fire-resistant | Rarity |
|---|---|---|---|---|---|
| Alice, Eugeo, Fanatio, Eldrie | 20 | 14 | 40% | yes | epic |
| Deusolbert | 20 | 16 | 80% | yes | epic |
| Bercouli, black knight | 17 | 10.5 | 30% | yes | epic |
| Coat of Midnight (Kirito) | 17 | 6 | 0% | no | rare |
| Yuuki's outfit | 20 | 8 | 0% | no | epic |
Look and weapon
| Outfit | Headpiece | Cape or tails | Clank | Its wearer's weapon |
|---|---|---|---|---|
| Alice | diadem | great royal-blue cape | steel | |
| Eugeo | silver diadem | royal-blue cape | steel | |
| Bercouli | none | none | light | |
| Fanatio | full helm | violet cape | steel | |
| Deusolbert | dragon helm | heavy burgundy cape | heavy | |
| Eldrie | diadem | mauve cape of light silk | steel | |
| Black knight | none | charcoal cape | steel | |
| Kirito | none | two leather tails | none | |
| Yuuki | hairband | robe tail | none |
What they share
- Obtaining: no recipes yet. Every piece is in the Combat creative tab, or available through
/give(for instance/give @s slimeartonline:integrity_knight_alice_chestplate). - Tooltip: each piece carries a grey italic line reminding you whose it is.
- No set bonus: wearing the full armor, or wearing it with its knight's weapon, gives nothing beyond the numbers above.
- Mix and match: each piece only draws its own part of the body. Nothing stops you from wearing Alice's diadem over Deusolbert's chestplate.
The Knights' steel
The seven knight armors sit one notch above Netherite: same defense (3 / 8 / 6 / 3), but a toughness of 3.5 instead of 3 and higher durability (640 on the chestplate versus 592). Like Netherite, they are fire-resistant: thrown into lava, they do not burn. Each has its own equip sound: gold for Alice, chainmail for Bercouli, iron for Eldrie, Netherite for the others.
Kirito's coat and Yuuki's outfit are leather and cloth: diamond defense, diamond toughness (2), diamond durability, no knockback resistance, and they burn like any other item.
Capes and tails in the wind
A cape is not frozen in place: it is cut into three segments that react to the wearer's movement.
- It lifts backwards when you run, sways when you turn or strafe, rises as you fall and bounces a little with each step.
- The top moves first and the bottom follows a beat later, overshooting slightly before settling: that is what makes it read as cloth.
- It never clips through the legs, even when walking backwards or crouching.
- Every cape has its own weight: Deusolbert's, heavy and lined, flutters less; Eldrie's light silk flutters more; Yuuki's robe tail more still. The two tails of Kirito's coat are each pushed aside by their own leg, so the back slit opens as you walk.
- It also moves on an armor stand or on a mob wearing it.
The cape belongs to the chestplate: no chestplate, no cape. The coat or robe panels that hang in front and at the sides belong to the leggings: they follow the legs instead of passing through them.
The sound of plate
Knight armors clank: plates and mail on top of every footstep, a heavier stride when sprinting, a clatter when landing from a fall (loudest beyond 5 blocks), a soft rustle when moving while crouched, a light rattle when jumping.
- You need at least the chestplate or the leggings of a knight armor. The volume grows with the number of pieces worn.
- The chestplate sets the weight of the sound: Deusolbert's harness is louder and deeper, Bercouli's light armor quieter and brighter, the others sound like ordinary steel.
- Kirito's coat and Yuuki's outfit make no sound.
- Everyone hears it, not just the wearer. Subtitles: "Armor clanks", "Armor clatters".
Settings live in the [armor] section of the common config: stepSounds (on by default) and stepVolume (0 to 2, default 1). See Configuration.
The left hip
On every swordsman's armor the left hip is kept clear: that is where the weapon's scabbard hangs (see Scabbards and carrying weapons). Deusolbert, an archer, has a tasset on both sides instead; Eldrie keeps a silver ring for his whip.
