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Armor and outfits

The mod's nine sets — seven Integrity Knight armors, Kirito's coat and Yuuki's outfit — and their stats.

In development Guide v0.0.1 5 min read

The mod has nine outfits: seven Integrity Knight armors (Alice, Eugeo, Bercouli, Fanatio, Deusolbert, Eldrie and an imaginary black knight), Kirito's Coat of Midnight and Yuuki's outfit. Each has its own 3D model, capes or coat tails that fly in the wind and, for the plate armors, a clank of metal with every step. This page compares them; each outfit then has its own detailed article.

Comparison table

Defense and durability read helmet / chestplate / leggings / boots; "—" means the piece does not exist.

Outfit Pieces Defense Toughness (per piece) Knockback (per piece) Durability Repair
Integrity Knight Armor (Alice) 4 3 / 8 / 6 / 3 3.5 0.1 440 / 640 / 600 / 520 Gold ingot
Integrity Knight Armor (Eugeo) 4 3 / 8 / 6 / 3 3.5 0.1 440 / 640 / 600 / 520 Netherite ingot
Integrity Knight Armor (Bercouli) 3 — / 8 / 6 / 3 3.5 0.1 — / 640 / 600 / 520 Netherite ingot
Integrity Knight Armor (Fanatio) 4 3 / 8 / 6 / 3 3.5 0.1 440 / 640 / 600 / 520 Netherite ingot
Integrity Knight Armor (Deusolbert) 4 3 / 8 / 6 / 3 4 0.2 440 / 640 / 600 / 520 Netherite ingot
Integrity Knight Armor (Eldrie) 4 3 / 8 / 6 / 3 3.5 0.1 440 / 640 / 600 / 520 Netherite ingot
Integrity Knight Armor (Black) 3 — / 8 / 6 / 3 3.5 0.1 — / 640 / 600 / 520 Netherite ingot
Coat of Midnight (Kirito) 3 — / 8 / 6 / 3 2 0 — / 528 / 495 / 429 Leather
Yuuki's Outfit 4 3 / 8 / 6 / 3 2 0 363 / 528 / 495 / 429 Purple wool

Full set

Outfit Armor points Total toughness Knockback resistance Fire-resistant Rarity
Alice, Eugeo, Fanatio, Eldrie 20 14 40% yes epic
Deusolbert 20 16 80% yes epic
Bercouli, black knight 17 10.5 30% yes epic
Coat of Midnight (Kirito) 17 6 0% no rare
Yuuki's outfit 20 8 0% no epic

Look and weapon

Outfit Headpiece Cape or tails Clank Its wearer's weapon
Alice diadem great royal-blue cape steel Fragrant Olive Sword
Eugeo silver diadem royal-blue cape steel Blue Rose Sword
Bercouli none none light Time-Splitting Sword
Fanatio full helm violet cape steel Heaven-Piercing Blade
Deusolbert dragon helm heavy burgundy cape heavy Conflagrate Bow
Eldrie diadem mauve cape of light silk steel Frostscale Whip
Black knight none charcoal cape steel Night Sky Sword
Kirito none two leather tails none Elucidator
Yuuki hairband robe tail none Yuuki's Sword

What they share

  • Obtaining: no recipes yet. Every piece is in the Combat creative tab, or available through /give (for instance /give @s slimeartonline:integrity_knight_alice_chestplate).
  • Tooltip: each piece carries a grey italic line reminding you whose it is.
  • No set bonus: wearing the full armor, or wearing it with its knight's weapon, gives nothing beyond the numbers above.
  • Mix and match: each piece only draws its own part of the body. Nothing stops you from wearing Alice's diadem over Deusolbert's chestplate.

The Knights' steel

The seven knight armors sit one notch above Netherite: same defense (3 / 8 / 6 / 3), but a toughness of 3.5 instead of 3 and higher durability (640 on the chestplate versus 592). Like Netherite, they are fire-resistant: thrown into lava, they do not burn. Each has its own equip sound: gold for Alice, chainmail for Bercouli, iron for Eldrie, Netherite for the others.

Kirito's coat and Yuuki's outfit are leather and cloth: diamond defense, diamond toughness (2), diamond durability, no knockback resistance, and they burn like any other item.

Capes and tails in the wind

A cape is not frozen in place: it is cut into three segments that react to the wearer's movement.

  • It lifts backwards when you run, sways when you turn or strafe, rises as you fall and bounces a little with each step.
  • The top moves first and the bottom follows a beat later, overshooting slightly before settling: that is what makes it read as cloth.
  • It never clips through the legs, even when walking backwards or crouching.
  • Every cape has its own weight: Deusolbert's, heavy and lined, flutters less; Eldrie's light silk flutters more; Yuuki's robe tail more still. The two tails of Kirito's coat are each pushed aside by their own leg, so the back slit opens as you walk.
  • It also moves on an armor stand or on a mob wearing it.

The cape belongs to the chestplate: no chestplate, no cape. The coat or robe panels that hang in front and at the sides belong to the leggings: they follow the legs instead of passing through them.

The sound of plate

Knight armors clank: plates and mail on top of every footstep, a heavier stride when sprinting, a clatter when landing from a fall (loudest beyond 5 blocks), a soft rustle when moving while crouched, a light rattle when jumping.

  • You need at least the chestplate or the leggings of a knight armor. The volume grows with the number of pieces worn.
  • The chestplate sets the weight of the sound: Deusolbert's harness is louder and deeper, Bercouli's light armor quieter and brighter, the others sound like ordinary steel.
  • Kirito's coat and Yuuki's outfit make no sound.
  • Everyone hears it, not just the wearer. Subtitles: "Armor clanks", "Armor clatters".

Settings live in the [armor] section of the common config: stepSounds (on by default) and stepVolume (0 to 2, default 1). See Configuration.

The left hip

On every swordsman's armor the left hip is kept clear: that is where the weapon's scabbard hangs (see Scabbards and carrying weapons). Deusolbert, an archer, has a tasset on both sides instead; Eldrie keeps a silver ring for his whip.