Integrity Knight Dragon
The Knights' flying mount: tame, saddle, fly, and breathe a forty-block heat ray.
The Integrity Knight Dragon is the Knights' flying mount: a great dragon three blocks tall at the withers, with huge wings, that you saddle, ride and fly wherever you look. It breathes a forty-block heat ray that pierces everything it crosses. It comes in three colourings, those of the anime's dragons.

Getting a dragon
No dragon appears in the world on its own. Two ways to get one:
- the
Church Dragon Egg: placed on the ground, it hatches into a hatchling already bound to you; - the Integrity Knight Dragon Spawn Egg (Combat and Spawn Eggs creative tabs) gives a wild adult dragon, to be tamed.
| Colouring | Colour | Chance |
|---|---|---|
| Amayori | bluish silver | 1 in 2 |
| Hoshigami | bronze | 1 in 4 |
| Takiguri | slate | 1 in 4 |
Stats
| Value | |
|---|---|
| Health | 120 |
| Armor | 10 |
| Knockback resistance | 90% |
| Size | 3 × 3.3 blocks (the wings stick out, without collision) |
| Ground speed | 0.3 (× 1.7 when sprinting) |
| Fire | immune |
| Falling | no damage |
| Food | any fish and any meat |
Taming and healing
- Taming: feed fish or meat to a wild dragon (right click); a one-in-four chance per bite, like a wolf with a bone. A tamed dragon follows you, sits on command, and follows whoever holds its food.
- Healing: fed, it regains 12 HP per bite (when hurt).
- Growing: a hatchling becomes an adult in 20 minutes; each bite advances its growth by 10% of the remaining time. A hatchling can't be saddled, can't fly and can't breathe fire.
- It does not breed.
Saddling and riding
| Action | How |
|---|---|
| Saddle | right click with a saddle (tamed adult): metal plates on the chest and brow |
| Mount | right click the saddled dragon |
| Sit / stand | sneak + right click (or right click an unsaddled dragon) |
| Unsaddle | sneak + right click with shears: the saddle drops |
Only the owner steers their dragon. If it dies, its saddle drops.
Flight

| Control | On the ground | In the air |
|---|---|---|
| Forward | walks | flaps toward where you look (1 block/tick) |
| Sprint | runs (× 1.7) | speeds up and dives (1.75 blocks/tick) |
| Jump | takes off | climbs |
| Nothing | stays | glides, slowly sinking (0.6 block/tick) |
| Back | backs up slowly | brakes |
In the air, your gaze steers: the dragon banks (it doesn't spin on the spot) and climbs or sinks with the tilt of your view. It lands on its own when it touches the ground, and folds its wings in water. The third-person camera pulls back to at least 11 blocks to show it whole.
The breath

In the saddle of your adult dragon, press H: heat gathers in the jaws, the head draws back; at 1 s the ray fires toward your crosshair and holds for 2 s.
| Value | |
|---|---|
| Key | H ("Dragon: heat ray breath") |
| Charge | 1 s |
| Ray duration | 2 s |
| Range | 40 blocks, stops at the first block (or at the water's surface) |
| Damage | 8 every 0.2 s to everything the ray crosses, fire 6 s |
| Blocks | sets fire at the point of impact if the mobGriefing rule is on |
| Cooldown | 8 s, counted from the key press |
| Spares | the dragon, its owner, its rider, allies |
Too early, a message tells you: "Your dragon is still catching its breath (N s)". The breath depends neither on your OCA nor on an incantation; the damageMultiplier setting applies.
Test commands
/knightdragon (permission level 2) acts on the dragon you ride, else the nearest within 24 blocks: tame (tames it, adult and saddled), ride, fly [ticks], land, breath (no cooldown), variant 0|1|2. See Commands.
