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Integrity Knight Dragon

The Knights' flying mount: tame, saddle, fly, and breathe a forty-block heat ray.

In development Mount v0.0.1 3 min read

The Integrity Knight Dragon is the Knights' flying mount: a great dragon three blocks tall at the withers, with huge wings, that you saddle, ride and fly wherever you look. It breathes a forty-block heat ray that pierces everything it crosses. It comes in three colourings, those of the anime's dragons.

Amayori

120
Health
10
Armor
H, 40 blocks
Breath
8 every 0.2 s
Breath damage
8 s
Breath cooldown
up to 1.75 blocks/tick
Flight

Getting a dragon

No dragon appears in the world on its own. Two ways to get one:

  • the Church Dragon Egg: placed on the ground, it hatches into a hatchling already bound to you;
  • the Integrity Knight Dragon Spawn Egg (Combat and Spawn Eggs creative tabs) gives a wild adult dragon, to be tamed.
Colouring Colour Chance
Amayori bluish silver 1 in 2
Hoshigami bronze 1 in 4
Takiguri slate 1 in 4

Stats

Value
Health 120
Armor 10
Knockback resistance 90%
Size 3 × 3.3 blocks (the wings stick out, without collision)
Ground speed 0.3 (× 1.7 when sprinting)
Fire immune
Falling no damage
Food any fish and any meat

Taming and healing

  • Taming: feed fish or meat to a wild dragon (right click); a one-in-four chance per bite, like a wolf with a bone. A tamed dragon follows you, sits on command, and follows whoever holds its food.
  • Healing: fed, it regains 12 HP per bite (when hurt).
  • Growing: a hatchling becomes an adult in 20 minutes; each bite advances its growth by 10% of the remaining time. A hatchling can't be saddled, can't fly and can't breathe fire.
  • It does not breed.

Saddling and riding

Action How
Saddle right click with a saddle (tamed adult): metal plates on the chest and brow
Mount right click the saddled dragon
Sit / stand sneak + right click (or right click an unsaddled dragon)
Unsaddle sneak + right click with shears: the saddle drops

Only the owner steers their dragon. If it dies, its saddle drops.

Flight

In flight

Control On the ground In the air
Forward walks flaps toward where you look (1 block/tick)
Sprint runs (× 1.7) speeds up and dives (1.75 blocks/tick)
Jump takes off climbs
Nothing stays glides, slowly sinking (0.6 block/tick)
Back backs up slowly brakes

In the air, your gaze steers: the dragon banks (it doesn't spin on the spot) and climbs or sinks with the tilt of your view. It lands on its own when it touches the ground, and folds its wings in water. The third-person camera pulls back to at least 11 blocks to show it whole.

The breath

The breath

In the saddle of your adult dragon, press H: heat gathers in the jaws, the head draws back; at 1 s the ray fires toward your crosshair and holds for 2 s.

Value
Key H ("Dragon: heat ray breath")
Charge 1 s
Ray duration 2 s
Range 40 blocks, stops at the first block (or at the water's surface)
Damage 8 every 0.2 s to everything the ray crosses, fire 6 s
Blocks sets fire at the point of impact if the mobGriefing rule is on
Cooldown 8 s, counted from the key press
Spares the dragon, its owner, its rider, allies

Too early, a message tells you: "Your dragon is still catching its breath (N s)". The breath depends neither on your OCA nor on an incantation; the damageMultiplier setting applies.

Test commands

/knightdragon (permission level 2) acts on the dragon you ride, else the nearest within 24 blocks: tame (tames it, adult and saddled), ride, fly [ticks], land, breath (no cooldown), variant 0|1|2. See Commands.